Latchkey

Latchkey is a computer game in early development.


"Back of the box" pitch:

Latchkey is a vintage-styled horror text adventure that is a combo single-player/multiplayer experience.  Most of the game is a procedurally generated single player world, with static hubs where you can meet and interact other players.  You start by playing an eight-year old child, and must solve puzzles and survive to adulthood.  The game learns your preferences and generates the next year's contents based on what you did in the previous years, so each game is tailored to you.

Development logs:
10/03/15 - Part 66 - Restart; Interface
01/23/15 - Part 65 - Recoding the Drop Command
01/16/15 - Part 64 - Recoding the Parser
01/09/15 - Part 63 - Recoding Take Verb & Drop Verb
12/04/14 - Part 62 - Ghosts
10/31/14 - Part 61 - Recoding Take Verb, & Parser
10/17/14 - Part 60 - Recoding Examine & Move Verbs
09/12/14 - Part 59 - Recoding Examine Verb
08/08/14 - Part 58 - Recoding Parser
08/01/14 - Part 57 - Recoding, Plurals
07/25/14 - Part 56 - Recoding
07/18/14 - Part 55 - Engineering Design
07/04/14 - Part 54 - User Interface
06/27/14 - Part 53 - Splash Screen, now officially "Latchkey"
06/20/14 - Part 52 - Code Cleanup, User Interface
06/13/14 - Part 51 - "Open" & "Lock" Commands
06/06/14 - Part 50 - Adjectives, Bug-Fixing, "Open" & "Examine" Commands, Code Cleanup, Common Area
05/20/14 - Part 49 - User Friendliness, Smudgy Chalkboards, Stairs
05/06/14 - Part 48 - Dictionary, "Lock" Command
04/22/14 - Part 47 - To-Do List, Design
04/15/14 - Part 46 - Code Cleanup, Plurals
04/01/14 - Part 45 - Multiple Items, Dictionary, Repeat Command, User Friendliness
03/25/14 - Part 44 - "Erase" Command, User Interface, Code Cleanup, Bug-Fixing
03/21/14 - Part 43 - Common Areas, Containers, Items, "Draw" Command
03/11/14 - Part 42 - Code Cleanup & Bug-Fixing
03/04/14 - Part 41 - Code Cleanup, User Interface
02/25/14 - Part 40 - Common Area
02/18/14 - Part 39 - "Examine" Command
02/14/14 - Part 38 - Code Cleanup, Locks
01/31/14 - Part 37 - Verb Command Structure, User Interface
01/24/14 - Part 36 - "Drop" Command, User Interface, Code Cleanup
01/17/14 - Part 35 - Recoding Dictionary
01/10/14 - Part 34 - Code Cleanup, Writing Files
01/03/14 - Part 33 - Code Rearrangement, Writing Files
12/10/13 - Part 32 - Bug-Fixing & Code Cleanup
12/06/13 - Part 31 - User Friendliness
11/22/13 - Part 30 - Bug-Fixing, Vocab, Chat, Description, Quit Command
11/19/13 - Part 29 - Barriers, Bug-Fixing, & Code Cleaning
11/12/13 - Part 28 - Barriers
11/08/13 - Part 27 - Containers & Limitations
11/01/13 - Part 26 - Limit Player Inventory
10/25/13 - Part 25 - Placeholder Flavor & "Examine" Command
10/15/13 - Part 24 - Placeholder Flavor & Bug-Fixing
10/08/13 - Part 23 - Year Generation & Barriers
10/01/13 - Part 22 - Barriers
09/27/13 - Part 21 - Year Generation
09/20/13 - Part 20 - Bug Fixing & Vocab
09/10/13 - Part 19 - "Take" Command
09/03/13 - Part 18 - Bug Fixing & Code Cleaning
08/23/13 - Part 17 - Player Movement
08/13/13 - Part 16 - Connecting Rooms
08/06/13 - Part 15 - Item Descriptions
07/12/13 - Part 14 - Bug-Fixing & Barriers
07/02/13 - Part 13 - Items
06/25/13 - Part 12 - Philosophical Nonsense
06/21/13 - Part 11 - Room Generation
06/18/13 - Part 10 - Parser
06/14/13 - Part 9 - Research
06/11/13 - Part 8 - Visual Interface
06/04/13 - Part 7 - Interface Design & Design Notes
05/28/13 - Part 6 - School Common Area Design
05/24/13 - Part 5 - Design Notes
05/14/13 - Part 4 - Design Notes
05/10/13 - Part 3 - Design Notes
05/07/13 - Part 2 - Interface Design
05/03/13 - Part 1 - Design Notes
04/30/13 - Part 0 - Introduction