Tuesday, May 20, 2014

Dev Log: Horror Text Adventure #49

A few random odds and ends this week.  Every little thing gets a little closer to a playable game!

I fixed the message when you try to lock a door, so it tells you whether you actually locked the door or whether it was already locked.

I similarly made it so if you try to erase a chalkboard with nothing on it, it properly tells you that there's nothing to erase, rather than assuming you successfully erased everything.

Also with chalkboards, now if you draw and erase too much, the chalkboard becomes smudgy and you can't draw on it anymore (until you wash it, but that's been put on the to-do list... I need to create water first).

I added stairs as a type of barrier.  They act like passages except for line of sight, essentially.  When you are in a room and receiving the directional descriptions, it'll tell you what room is nearby if you can see it down a passage, instead of telling you there is a passage.  But with stairs, you're just told you see stairs to one direction, or leading up or down.  But other than that they're the same: passable, not lockable, nor closable.

If you try to take an item that can't be picked up, the message you get now says what the item is you're try to take, rather than just saying "item".

Just chipping away...

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