Saturday, June 18, 2016

FissureVerse: Starving and Steel get art

Thanks to Vincent Lefevre for allowing me to use his art!

Starving, Steel
Starving and Steel. Click to enlarge.
Starving gets an art update, but the rest of the card remains the same. I decided that I needed to update the art of a few cards now that FissureVerse is thematically coming together more.

Steel is a new Frenzy added to the pile to round out the Frenzy effects. I've also reinserted Distortion, and added a couple of new ones: Malicious and Unblinking. Malicious is a simple +1 Fire, and Unblinking is a simple +1 Water. I still have four more Frenzies I'll be adding, but they need names first.

Wednesday, June 1, 2016

FissureVerse: 4 cards get art

Thanks to Trung Ta Ha for the art, who offers his work for free for non-commercial purposes.

The Signpost, Abyss of Emptiness, Path of the Righteous
Click to see bigger. All Blue today!
The Signpost had to be abstract in some ways, and my placeholder art even showed something like a two-headed creature as the Signpost itself. Both pieces work, but I think this final one works better for the Location being Emptiness' card: it's more soothing than scary.

Abyss of Emptiness gets a nice reboot. It adds the dimension of futility to the beliefs of the Blue faction. They believe that when all ends, there is nothing you can do. But they look into the Abyss with content.

Path of the Righteous keeps its old adage, but gets a new take on the art. Although I liked the seaward spin of the old art, perhaps too much water imagery might overwhelm the faction. This art is more of the lonely stuff like Trail of Emptiness, so it works with other cards of the sort on a more cohesive level.


Dripping was always tough because it always was abstract in the first place, so finding some solid art became a challenge. I considered 'dripping' to mean drooling sometimes, or slimey, but none of those worked for an Emptiness card. This art works far better, and goes along with the blue 'Of The Sea' theme. With the stat loadout, I expect it to be the kind of card that requires some skill to use well, with a quick Frenzy attached. But that's alright; not every card should be equally valuable in all situations.