Monday, September 18, 2017

FissureVerse: 6 cards

Six more cards get updated:

Holiday & Hiding
Click.
Since Holiday loses its rules text, I changed the flavor text to have less to do with it. Now it ties in more with the propaganda aspect of Solidity and less with backroom deals. What is funny, of course, is that their archenemy, Emptiness, goes second in turn order on this card, and they are the real peacemakers, if any faction can say that about themselves.

Since Locations just don't look right when there's no flavor text at all, I put off Hiding for a long time until I could come up with something. I almost wanted to quote an OK Go song...

Flesh & Shortened

I gave Flesh some flavor text to suggest that The Infinite knows that they can't be all brains. I still love how a card named “Flesh” has skeletons for art. This is the sort of card that either a Player will love and make it part of their strategy, or hate and never put it in their deck. And a player that is not Green wouldn't even have a clue how to use it right, since there is nothing like it in non-Green decks, so if they successfully converted by Reason it might become a liability.

Shortened is tough on the art, because the original image is so tall; it makes me struggle to decide where to shift the perspective, since something is always lost. This time I elected to push the image to show the bottom, so the character looks more cramped.

The Cursed & Tames

The Cursed gets completely redone, and, like Hiding, I put it off for a while because it's so tough to change. I really wanted the idea of a cursed card, but the previous special rules (the opponent gets to make a decision) were just broken, and no matter how impressive the card was in attributes, no one would ever play with it. So I gave a different spin on what 'cursed' would suggest (although it is perhaps similar to some Yellow cards like Hitchhiker), and to balance it out lowered both its Torment and Attack stats by one each.

Like similar cards, I modified Tames to make payment even. Instead of 1 Reason and +2 against Zealots, it becomes 2 Reason, -1 against Devotees, +1 against Zealots. Unfortunately I think it loses a little of the beautiful simplicity of the old text, which I think is needed on a card like this, but you gotta do what you gotta do for balance.

Monday, September 11, 2017

FissureVerse: 6 more cards, including two new pieces of art!

Firstly, two cards get brand new art! Thanks to Benjamin Wiesemann for the new art! Let's get to those first:

Servants of Emptiness & Guardians
Click to admire the new art!
Servants of Emptiness was a little tough to get the flavor text just right. It needed to be somewhat pithy, but not terse like The Noise, but not overly verbose like The Infinite. It also needed to encapsulate the rebelliousness and independence of the faction, without necessarily being completely depressing and hopeless like a few of Emptiness' other cards are. I also like how the art suggests, more than other Servants cards so far, the even nature of the attributes. She's got a book in her hand, a sword on her back, and fire in her eyes.

I like how the Guardians art is similar: a book, a weapon; but lacking the fire in the eyes and having a softer look instead, which works great because the lessened Fire stat.

Decomposing & Psalms


Psalms is a little tricky. I've gone back through a friend's notes who read the instructions and looked at the cards some time ago, and he said it seemed like too many cards were direct negations of player actions, such as how Psalms simply blocks another player's successful Crusade. I will have to rethink how such cards work. This is particularly troublesome since Psalms can be played almost any time (Spiker range 0-6). Naturally testing will figure out if it's too mean—which is funny, since Psalms should be the opposite of mean.

Optomites & Witch Doctor

Witch Doctor has been modified to include one additional word: “if”. This completely changes the card, so now, it's no longer that Zealot Frenzies are negated against Witch Doctor, but rather only if the Frenzy is revealed on that Crusade does the Frenzy have no effect. This diminishes Witch Doctor's bonus considerably, so to compensate I raised the Book attribute from 1 to 2. I figure maybe a Witch Doctor might be a little more learned than before.

Wednesday, September 6, 2017

FissureVerse: 7 more cards, and the other back

Seven more cards, plus the back for cards in the players' decks.

Nightcaps & Academic
Click, or something.
On the one hand, I question the usefulness of a card like Nightcaps. On the other hand, I don't want everything to be average and homogeneous. Maybe a clever player will find a great use for it. When a Frenzy is applied to any card, I should think, the stats are always up in the air.

Speaking of Frenzies, I'm considering adding some sort of “spy” mechanic so a player can reveal the Frenzy of another player without Crusading and risking anything. Maybe.

Academic gets its Endurance stat changed from -1 to +0 for consistency with similar cards.

Aetherworld & Haven

Aetherworld is another Location where the simple special rules (Crusaders gets +1 Endurance) would do well elsewhere, so I'll consider where else I can put it (though likely not a Spiker).

Player Back& Burial Rites

Promised I would get to player deck backs. Similar to Location Backs, but of course without the icon, rotated, and with different art (same artist). I also decided to add my name to the back of the card, as well as the Location card backs (because vanity).

Burial Rites gets a major overhaul. Firstly, I changed it so you can play it when any Crusader is killed, not just your own, so it's easier to play. The old text used to say that players can't Frenzy “Until the end of the Round, or your next Turn, whichever comes last.” Well, the Round would now end immediately, since a Location card gets flipped only when a Crusader is killed, and it's possible that the player who plays Burial Rites might be first in Turn Order on the next card, so it accomplishes nothing. Now, it affects the entire next Round. I also mentioned that you play it after a Crusader is killed but before a Location card is flipped, because if you were to hand on to it til after the Location card is revealed, it might not be a Rogation at all, but a Spiker, and if it's the fifth Spiker, you wouldn't be able to play it at all. Lastly, I made it a Spiker requirement of 0-4, to say that there's no time for Burial Rites the further down the Spiker hole we go.

Abyss of Emptiness & Carnival

Carnival simply gets its flavor text changed, so it's more devious, less flippant. But as I work out the nature of Spikers, I'm considering making a few current Locations into Spikers, and replacing the locations with some other ideas.

Thursday, August 31, 2017

FissureVerse: 6 more cards

Six more cards get the new layout!

Tearmen and Rally
Click please.
I increased Tearmen's Sword stat to 3, an changed the special text from “(Sword)+2 as Defense” to
“(Sword)-1 as Offense. (Sword)+2 as Defense.” I did that with previous cards as well, which mathematically comes out the same, but with the tokens, it costs more for the player.

Rally becomes very different, because I'm now using Spikers as a major mechanic. Originally you pick up three cards always, but now that it's dependent on Spikers, you'll pick up more as the game goes on. The interesting thing, I wonder, is if that clogs your hand with Crusaders late game when you can't really afford a clogged hand, especially a hand full of Converts you really don't know how to play with (and that might be too weak in Endurance for you).

Nomads and Miracle

Similar to Vermin and The Expired in the last post, Nomads gets a “would be” instead of “is.” However, I am still strongly considering fixing that back, so that a Location Card still gets flipped when it's Killed.

I gave Miracle a Spiker requirement of 2-6, to suggest that Miracles aren't possible in the 'normal' universe, but become possible only once the fabric of spacetime breaks and allows miracles to pass through. But there comes a point when there's too much, and the universe can no longer sustain a Miracle.


The art for Red Skies is too wide for the card, like Excursion is. Unfortunately a very interesting detail gets lost, but I wonder if maybe in the future I can use the other half for another card, to make a fun little Easter egg for the observant.

Tuesday, August 29, 2017

FissureVerse: 8 more cards

Yet eight more cards to post. I seem to go through them quick enough to warrant a lot of posts in quick succession.

Vermin and Bravery
Click and stuff.
I changed Bravery's Attack stat from -1 to +0, both because it fits with the theme and because it evens out the card. Other cards in this line will get similar treatment.


Servants of the Noise and Through the Mud

I always flip flop on the flavor text of Servants of the Noise. I considered adding “THERE ARE MANY LIKE IT BUT THIS ONE IS MINE,” but that would be overkill, and The Noise don't really know how to form sentences that long.

I'm debating about whether to make a change to the stats bar of Through the Mud, like adding +1 Torment. Unfortunately I think that, although it would thematically work, it would make it far too powerful. I should instead give it negative attributes, but I think all that would overly complicate the card, especially with such a big special rule.

Servants of Solidity and The Expired

The Expired gets its wording slightly changed from “If this is Killed” to “If this would be Killed”, because that keeps a Location from triggering. I may change it back.

Treetomb and The Crystalline Tower

Crystalline Tower loses its special text, of course. I think Defense winning ties when Crusading by Reason might make a good mechanic somewhere else, so I'll have to keep it in mind. Probably not a Spiker, however.

Monday, August 28, 2017

FissureVerse: 13 cards and a back

On my last post, I forgot to give Lifters and Lugubrious the Crusade Icon. Fixed now in the Google drive.

Mirage, the Desert Temple and Grime
Clicky clicky.
I decided that the artwork of Mirage, the Desert Castle looked more like a church or a temple, so I opted to rename the card. Goes more with the religious theme of the game, than of a medieval fantasy.

Seedling & Sermon

Seedling (and Starving previously) get their special rules text updated to be more clear. Seedling sounds grammatically correct, but Starving never seems quite right.

Sermon gets a lot of its wording changed, considering it is no longer a Conditional Rogation. It loses a little bit of its theme by removing the whole “place in the Field” aspect, but that's okay enough, I suppose. The tricky bit was to word it in such a way as to take up as little room as possible, so I could keep the flavor text. I think they kind of run into each other a little bit, but hopefully the split is noticeable to the eye.

Location card back and Cremation, the Deadworld

I'm not just fixing the fronts of cards, of course, but the backs as well. I've decided to make the Location Card backing similar to the front in terms of the title bar and border. I keep the Location icon so there's no chance of confusion whatsoever. I think I'll probably do something similar (just rotated) for player deck cards (though I don't know what icon I could give them, apart from the 'cracked disc' icon, though I don't like that idea).

Cave of the Weeping and A Child's Imagination

I keep forgetting A Child's Imagination is a Green card. Makes them rather devious, I think, and only sounds out of character if you're not paying attention.

The Derelict and Respectators

I updated the text of The Derelict to match Earthlings (and also changed Earthlings to match The Derelict). Still unsure about these, but at least for The Derelict, there's the bonus of being not pathetic in Endurance.

Similar to how Lifters is great as a Red card, I think Respectators is great a a Blue card. A Blue player might want Respectators in their deck and protect it at all costs, so they have a fighting chance at conversion by Torment.

Coded & Scribes

I changed Coded's Endurance stat from -1 to +0. On a pure numbers standpoint, it evens out the stats and perhaps makes such Frenzies more likely to be used, but also I felt that thematically it worked better. Similar Frenzies will probably get a similar change.

For a card like Scribes, with no special rules, I wonder about the blank space. On the one hand, he's diligently writing in silence. On the other hand, that blank space is very conspicuous. I'm considering a “Shh...” as the flavor text, just to put something there. But then, I'd have to do that for lots of other cards I intentionally leave blank.

Whispers and Love Potion

I gave Whispers a Spiker requirement of 0-6, suggesting it's a possible action in all but the most dire circumstances, when the universe is reaching its conclusion and Reinforcements cannot arrive in time.

Just like Coded, I modified Love Potion's stats to be more even, in this case changing Torment from -1 to +0.

Sunday, August 27, 2017

FissureVerse: 14 more refreshed cards!

On a roll now...

I won't talk about every card, just ones that got more than a simple refresh or I have a concern about. The rest I'll just post here so you can see how the new version looks without comment.

Hitchhiker and Lugubrious
Click to view the cards in this post like a slideshow!
Lugubrious may be a bit tricky. I wonder how useful it would be, and perhaps it needs an extra Endurance to bring it up to snuff.

The Signpost and Bottom of the Universe

I removed the special rules from both of these Locations. Spikers for special rules are definitely the way to go. However, removing the special text from Bottom of the Universe left a bit of a problem, since there was no flavor text on it to begin with. I tried lowering the black bar on the bottom, but it didn't look right being too far down, so I opted for some flavor text instead. My original idea for Bottom of the Universe was a bar similar to the Mos Eisley cantina, but once I got this art for it, I decided to expand on that and suggest a city or perhaps a whole planet called the Bottom of the Universe. In this regard, it might be something like Grime or Plains of Filth. So I think the flavor text here helps bring that idea a little closer.

Mystics and The Unimaginable

I never noticed the flying fish of the background of the art of Mystics before! It seems to be a recurring theme with this game...

Excursion and Vista of the Infinite

The artwork for Excursion is such a beautiful wide panorama that even with all the room on the new layout, there still wasn't enough room to show the whole thing. I came up with a longer bit of flavor text just so the ratio of width to height on the area of the picture would be closer to the ratio of the art, and there's still so much I cut off of it. Well, at least it's far better than the original layout, where I could barely fit anything.

Rapture and Wanderlust

I gave Rapture the same Spiker requirement as Pestilence, since it's the same thing, but for Zealots instead of Devotees.

Slowpokes and Servants of the Infinite

For Slowpokes, I removed the part in the special rules about how you can't Frenzy it or Crusade with it. I think not being able to Reinforce with it is enough of a problem. Adding not being able to Frenzy or Crusade would just make it near impossible to play, in that no Player would ever choose it for their deck. This gives it a fighting chance to act as bit of a shield.

I messed up in a previous post when I said the title text could support “Servants of the Infinite” comfortably. Oh well, I hope the shrinking of the text here isn't too noticeable.

Lifters and Corruption

I really like that Lifters is a Red card. This card would be most useful as a Red card, and I bet any Red player would love to have this in their deck and protect it at all costs. Though, perhaps it might make Red cards become a target for conversion by Green now, rather than Red being to dumb to be converted...