Extra black cards, with a Rats tribal
theme...
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I like the idea of Scrabbling Rats as a
deathtoucher that can grow bigger, though of course the activation
cost is pretty high. Rat Bite acts as straight removal if you want,
but you have the ability to make the momentary deathtouch not be on
the brand new Rat token. (I don't know why you wouldn't but I like
giving players edge-case options).
Cannibal Orgg is a Flush payoff I
forgot to include earlier. Grit Chamber is a black artifact (I swear
they look so awesome). With this, I wonder if I could push, say,
Rakdos into a discard theme... Long-Tailed Slink is a big powerful
6/6 for 4 with an extra upside, and an extra downside. I do kind of
wonder if this is too big of a bomb, but that's what playtesting is
for. Unnatural Vapors is a black board wipe, but as there aren't very
many artifact creatures, it's pretty much 100% effective (doubtful
you'd have too many Slithering Surveyors). Though I could have
Black/Something be an artifact archetype...
Not much to say about these simple
cards. Blind Hunt is interesting in that you get a consolation prize
if your creature dies in the fight. Works well in the Abzan lifegain
decks.
Map the Sewers allows you to restock
the top of your deck with a bunch of lands, guaranteeing land draws
so you can fuel the Burst cards in your hand. You can also have it be
an ultra slow Rampant Growth early game if you're really struggling
for lands. Knotcroaker generates tokens, though perhaps I might have
changed it to "Whenever Knotcroaker is dealt damage"
instead. Wandering Minotaur is a huge way to ramp and refill your
Burstable lands, making it a massive value engine, though it's not a
bomb that's going to win you the game outright.
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