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The most interesting card here is
Divergent Fork, which is like normal Fork, but you must choose
new targets if able. I originally called it Fork Off when it was just
a complete joke set, but I kind of liked the idea of the card, so now
Divergent Fork sounds more like it's a new tunnel in the sewer.
Hostage Negotiation
I think is neat. Not only is it a normal threaten effect, but you get
to kill the hostage if one of your own creatures takes damage on your
next swing. It no longer becomes a simple "I borrow your
creature for one turn" effect, and now the sacrifice effect that
makes threaten effects more useful is stapled right on the card.
Purger's
Saber is a Red artifact to go in the Red/White equipment deck. It
doesn't have to go in
a red deck, but it just makes the equip cost much cheaper. Also
technically it matters that you're in Purger colors (who are all
Humans and Dwarves and cover all colors except blue).
Burrow Squad is
land destruction on a stick, which makes it a pretty powerful bomb
all told, which is why I made it such an expensive card.
Read the Waters is for the Red/Blue
Instants & Sorceries deck, though I want to come up with
something cooler for those colors, now that I've seen the recent sets
with "draw your second card" and "cast a spell on an
opponent's turn" as the Izzet archetypes.
Backflow is a huge tempo play, but when
you bounce only a token (therefore you do not get to turn off your
opponent's next draw step), you get to draw a card yourself, evening
out the effect.
Mutating Waters is a blue removal
spell, and though in recent sets you make blue frogs instead of green
frogs, I already had a green frog theme going before I made this card
so I decided it was not important to make another token just for a
color change.
Locked Grate is a super slow Millstone,
but if you want to make the Esper Mill deck a thing, here's one
option. I've seen too many mill decks recently, so the idea has lost
its charm, though when you're lost in the sewers you are quite likely
to go insane, so it's tough to part with the idea...
Jammed Floodgate works well as both a
bounce lock on your opponent, but can also serve as an expensive way
to blink your own creatures. The blink deck idea is starting to sound
more fun...
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