Monday, March 23, 2020

Sewers Under Kasprah – Lands & Artifacts

Now onto the colorless artifacts and lands! There will be more colored artifacts to come.

Survivor's Hideaway, Scavenger's Waterway, Den of Beasts, Purger's Entry, Rebel's Shortcut
Click to read.
This cycle of lands I call Search lands. Each taps for the four colors of a Kasprah faction, but you have to spend a couple of turns 'searching' for the ability first.

Pile of Trash, Slithering Surveyor, Tunnel Blockage, Diamond-Tipped Tunneler

Pile of Trash is an Artifact Land that only works once, either as colorless mana, or as an onboard combat trick. I am certainly aware of the trouble with Artifact Lands, though my sets are always designed with Limited in mind, so the Artifact nature of the land is more for flavor reasons—though you could blow it up with Chainbomb!

Diamond-Tipped Tunneler is the only Vehicle in the set. I also considered making more Vehicles, but couldn't come up with anything else interesting. With Diamond-Tipped Tunneler, I like how it's both a Vehicle and essentially a Traveler's Amulet.

Alternate Route, Electric Room, Pump Room, Rat Nest, Brood Muckery

Alternate Route is basically an Evolving Wilds for nonbasics.

I almost got a cycle out of these monocolored lands, but could never quite come up with a white one. I tried to go heavy on the flavor with these lands. The disadvantage of three of them is that they come in tapped; Electric Room does not, but it deals damage to you when you use it for mana. Electric Room and Pump Room go together, in that they both have activated abilities for 1CC and a sacrifice. Rat Nest and Brood Muckery go together in that they both make 1/1 tokens, though to make them different I made it so the Rat Nest has an activated ability and Brood Muckery has a triggered ability. The green land, in particular, offers a go-wide creature strategy, though as I mentioned before, I may have tokens be Green/Black, so these lands still work alright.

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