Now onto the colorless artifacts and
lands! There will be more colored artifacts to come.
Click to read. |
This cycle of lands I call Search
lands. Each taps for the four colors of a Kasprah faction, but you
have to spend a couple of turns 'searching' for the ability first.
Pile of Trash is an Artifact Land that
only works once, either as colorless mana, or as an onboard combat
trick. I am certainly aware of the trouble with Artifact Lands,
though my sets are always designed with Limited in mind, so the
Artifact nature of the land is more for flavor reasons—though you
could blow it up with Chainbomb!
Diamond-Tipped Tunneler is the only
Vehicle in the set. I also considered making more Vehicles, but
couldn't come up with anything else interesting. With Diamond-Tipped
Tunneler, I like how it's both a Vehicle and essentially a Traveler's
Amulet.
Alternate Route is basically an
Evolving Wilds for nonbasics.
I almost
got a cycle out of these monocolored lands, but could never quite
come up with a white one. I tried to go heavy on the flavor with
these lands. The disadvantage of three of them is that they come in
tapped; Electric Room does not, but it deals damage to you when you
use it for mana. Electric Room and Pump Room go together, in that
they both have activated abilities for 1CC and a sacrifice. Rat Nest
and Brood Muckery go together in that they both make 1/1 tokens,
though to make them different I made it so the Rat Nest has an
activated ability and Brood Muckery has a triggered ability. The
green land, in particular, offers a go-wide creature strategy, though
as I mentioned before, I may have tokens be Green/Black, so these
lands still work alright.
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