Lots of red Flush cards!
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Lots of these cards are your basic red
spells with a Flush tacked on. Shocking Jolt is just Shock with
Flush. However, once more it is important to notice that the cheaper
and easier it is to get a card into your graveyard, the more
expensive the Flush cost. So Shocking Jolt is a cheap little spell,
but costs 5 to Flush.
Clear the Well is a common Flush
payoff, where you deal damage equal to the number of cards you own in
exile. However, since Plunge is also a thing, your opponent with a
Plunge deck might actually help you go off with Clear the Well!
Watch out for Blind Cyclops; it can
also deal damage to your own creatures! Purgebreaker is an uncommon
Flush payoff. You only need to have Flushed one card (or had an
opponent Plunge one card of yours) to give Purgebreaker trample.
Chainbomb is a fun design that I want to explore more. Originally I
had it as only being 'Destroy target artifact' without the other
option, which meant that you might blow up Chainbomb itself if there
are no other targets. At least you are given a small choice here to
deal damage to creatures. However, depending on board state, this
might actually hinder you from Flushing. I wonder if I changed it to
something like it deals damage to you if you can't do the other
options. Arson is simply a rare card (Banefire) with a bonus Flush,
though it's not a payoff the way Clear the Well is.
The green Drain cards are pretty
simple. Shortfanged Slink has no power, but Drains if it isn't
blocked, so it's a bit of an opposite Afflict.
Pesticider and Topside Feeder offer
activated Drain abilities. Lifeblood Enchanter is a payoff for the
Enchantment deck, which I may make be Selesnya, or even Simic, though
I'm not sure I want that to even be an archetype for this set.
Enchantment themes are a bit of a late addition when I was struggling
for interesting cards.
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