Dominion: After Dark alone:
At the Edge of Town: Banshee, Campfire, Dark Forest, Funeral Home, Ghost Town, Hanging Tree, Knocker, Voodoo Queen, Wendigo, Zombie
This one is balanced, I hope, though perhaps a little money-heavy. It does involve a fair bit of trashing, so perhaps that will balance things out.
With Dominion: Prosperity:
Rabble Rousing: Goons, Hoard, Rabble, Watchtower, Worker's Village / Angry Mob, Blood Pact, Midwife, Voodoo Queen, Zombie
Hugely attack-heavy, but there's enough in there to help you keep those attacks at bay.
With Dominion: Cornucopia:
Midnight Traders: Farming Village, Hunting Party, Horse Traders, Jester, Menagerie / Campfire, Chaplain, Funeral Home, Seance, Wendigo
This one has some Curses and Charms to go around, but there is also enough variety in other cards that these mechanics don't completely overwhelm the set.
With Dominion: Hinterlands:
Hiding in the Dark: Cartographer, Crossroads, Oasis, Scheme, Tunnel / Banshee, Dark Forest, Ghost Town, Hanging Tree, Knocker
A set without any Charms, or any attacks except for Poltergeist, but there is a bit more discarding and trashing than normal here.
With Dominion: Guilds:
Closed For Curfew: Advisor, Baker, Candlestick Maker, Merchant Guild, Plaza / Goblin, Midwife, Ripper, Seance, Werewolf
For this one, I originally considered having Physician instead of Goblin, because I thought it was neat to have a Midwife / Physician combo, but Physician was a little too specific here, so I swapped it out with Goblin to balance the set better. Now it's a somewhat attack-heavy but otherwise fairly good set that makes plenty of use of the money token Guilds mechanic.
I also fixed up the rulebook and the card printout PDFs so you can have the latest versions.
Print, play, enjoy!