I also upped the price of Hanging Tree from 3 to 4, because
it seemed to be overpowered when I tested it.
These two price changes don't effect the suggested sets that
use them enough to need to alter them, as the prices are still even enough to
work.
As for new suggested sets:
Dominion: After Dark
alone:
Someone in London: Con Man,
Folklorist, Goblin, Graveyard, Hideaway, Hunchback, Midwife, Physician, Ripper,
Werewolf
This one is a charm- and curse-filled set, but doesn't use
Apparitions or Poltergiest.
With vanilla Dominion:
Crime & Punishment:
Bureaucrat, Moat, Thief, Throne Room, Witch / Angry Mob, Dark Forest,
Folklorist, Funeral Home, Physician
This one, as the name implies, is attack-heavy. However, it's also low on extra actions, and
low on charms, so that makes Folklorist a must-have card for every player to
get early in the game.
With Dominion:
Intrigue:
At the Gates: Courtyard,
Scout, Steward, Tribute, Upgrade / Banshee, Hunchback, Knocker, Seance,
Werewolf
This one is also fairly low on extra actions, but there are
enough that there should be no necessary card, so players can breathe a little
easier here.
With Dominion:
Alchemy:
Outsmarted:
Apothecary, Herbalist, Philosopher's Stone, Possession, University / Campfire,
Con Man, Hideaway, Ripper, Voodoo Queen
Originally with this one I had Vineyard instead of
Possession, because Possession is a very evil card... but then I decided this
ought to be a very evil set.
With Dominion: Guilds:
Too Rich for My Blood:
Doctor, Herald, Masterpiece, Soothsayer, Taxman / Blood Pact, Chaplain, Ghost
Town, Hanging Tree, Wendigo
This one is big on money, so it might be a fast-moving game.
Test 'em out, see how they work!
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