Plunge is a control-style mechanic that
allows you to slowly mill (sort of) your opponent, while giving you
the possibility of powerful scrying.
Click to read. |
Eyesore is a simple ETB Plunge trigger.
Sanity Leech is repeatable, and being an early defender, it is
invaluable to control players looking to stack their deck. Mind
Scavenge is a simple instant with Plunge, which has the variability
of being better, worse, or equal to Opt. Brain Feeder offers an
activated Plunge ability, though I think of it as a tad expensive
(for a common, it's important for it to be a little expensive). Brain
Suckle essentially lets you "mill" three cards, but you
also get your choice of exiling the card with the highest CMC for you
to Plunge with.
Juvenile Feeder can provide an
interesting choice for an opponent. Many times, and opponent who
needs to decide blocks may let a simple one damage go through to
block other threats, but with the triggered Plunge, the opponent may
decide blocking that one damage is important. Undertow Lurker is an
Instant/Sorcery payoff, which is naturally Izzet's subtheme. I may
change that to be more interesting as I redesign the set. Three-Eyed
Mole is a Plunge payoff, letting you constantly draw cards if you
have the mana to recast Three-Eyed Mole. Pieces of Sanity is a rare
enchantment that gives you a lot of inevitability. Novel Futures is a
Scry payoff, but just the same way that all lifegain payoffs are also
Drain payoffs, this Scry payoff is also a Plunge payoff.
Flush being a fairly simple mechanic,
there won't be too much to talk about on each of these black cards.
Here, Black gets an instant, a sorcery,
an enchantment, and a creature at common each with Flush. The ease of
which they enter the graveyard determines their flush cost, so a
cheap sorcery like Smokebomb is expensive to Flush, while permanents
are a little cheaper.
The uncommons and rares get more
interesting. Agonized Survivor makes you discard a card to cast, but
you get a replacement after you Flush it. Rabid Blood Rebel let you
sacrifice itself to act as removal, and also get it more quickly into
the graveyard for Flushing. Slimesucker is a simple payoff for
Flushing your cards. Rotting Feasts is a more interesting payoff for
Flush, in that it turns your Flushing into removal. As well, your
opponent hasn't seen the last of Rotting Feasts when they remove it,
because you can activate it one last time from your graveyard. They
language is a little tricky here, because as an enchantment it only
works on other cards while it's on the battlefield, but it works on
itself from the graveyard. I wonder if there's a way to clarify that.
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