Also, when you make a command like "examine bed"
the description becomes a new paragraph for easier reading.
Friday, December 6, 2013
Dev Log: Horror Text Adventure #31
User friendliness work.
Now the command you type is repeated in the a box so you can doublecheck
what you wrote, both in case you made a typo or an invalid command, and also in
case you want to make sure you don't accidentally go north when you just came from
there, or other historical notes you'd like to have. I am having trouble figuring out the best
place to put it, however. At first I put
the player's command in the lower left box, but that's really for error
messages, so I don't want the player continually looking over there, thinking
there's an error when there isn't. Then
I put it in the upper-right box, because that's for realtime events. However, that's kind of meant for non-player
realtime events, so when something pops up there, it should freak the player
out a little ("The door slams shut." etc.). So for now I've stuck it in the upper center
box, which is the "dynamic" box, where basically for the most part
what you type has a direct impact on what happens there. So when you examine an item, the item
description appears there. So I think
for now that's the best logical place to put the player's command. UI design is tricky!
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