Friday, December 6, 2013

Dev Log: Horror Text Adventure #31

User friendliness work.  Now the command you type is repeated in the a box so you can doublecheck what you wrote, both in case you made a typo or an invalid command, and also in case you want to make sure you don't accidentally go north when you just came from there, or other historical notes you'd like to have.  I am having trouble figuring out the best place to put it, however.  At first I put the player's command in the lower left box, but that's really for error messages, so I don't want the player continually looking over there, thinking there's an error when there isn't.  Then I put it in the upper-right box, because that's for realtime events.  However, that's kind of meant for non-player realtime events, so when something pops up there, it should freak the player out a little ("The door slams shut." etc.).  So for now I've stuck it in the upper center box, which is the "dynamic" box, where basically for the most part what you type has a direct impact on what happens there.  So when you examine an item, the item description appears there.  So I think for now that's the best logical place to put the player's command.  UI design is tricky!

Also, when you make a command like "examine bed" the description becomes a new paragraph for easier reading.

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