To reiterate. Although code and drawings are two dastardly different things. |
After that I began the long process of adding each
individual room and barrier. I'm sure
they're also a much shorter way to get it done, but I did manage to cut it down
substantially twice by adding a couple of simple functions (and I found a
redundant one to get rid of). If I
hadn't done so, those sections would have been six times as long. I think I should be able to make a way to
connect rooms and their barriers at once, but for now that task is out of the
way so I may worry about it on the next common area.
I think this is part of the kick I needed to feel like I'm
making progress again. I was kind of
struggling on specifics about what kinds of items to make and how a player can
interact with them meaningfully, and I think by working on a very solid non-random
area, I can see how things fit together.
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