When it comes to these, you need to be careful that you play
things in the right order. It doesn't
matter if, during your action phase, you play one "During cleanup"
card and then one "At the start of cleanup" car, you'd play the
"At the start of cleanup" card's effect first during the cleanup phase.
If you play two "At the start of cleanup" cards,
then they just take effect in the order you played them.
Uh oh, an attack! Click to enlarge. |
Canal requires you to trash a card from you hand, so you
have to have a card in hand that you haven't played during your action or buy
phases. Otherwise, it works a bit like
Trader from Dominion: Hinterlands.
Luddites seems like a Knight from Dominion: Dark Ages or a
similar card, so it at first seems odd that it would cost so much. But with Knights, you flip over cards from
your deck to trash a card. That means
that on your next turn, you are still drawing five cards. With Luddites, it's not only forcing you to
trash a card, but shrinking your current hand like Militia from vanilla Dominion. That can take its toll. In fact, since I have no limit on how many
times this can effect a player, I ought to either impose a limit (players with
four or more cards, for instance), or raise the price all the way up to seven.
Park is just cute.
But, like Canal, you have to have an extra card in your hand that you
never got to use during your Action or Buy phases. This works well in a low-Action game, or if
you have a silver or some other treasure that you didn't spend.
Pawn Broker combines the "Cleanup" mechanic with
the initial Oil card I introduced in the beginning. But notice that you only get the Oil card if
you reveal it from your hand, meaning
that you never played Pawn Broker during your Action phase, so you never got
the normal bonuses.
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