I am now considering just how complicated I may want items
to be. Since so many objects in real
life can be taken apart, should each individual part be a separate item? For instance, a bed has pillows and sheets as
potentially takeable items on top. At
first I was thinking that a bed is a bed, and it will have a random description
like "the bed is made" or "the bed is unmade". But what if the player wants to make the
bed? What if the player wants to take
the sheets? What if the player wants to
look between the mattress and the boxspring? (Supposing the bed even has them.)
I could either decide to keep items simple, it which case
I'd be shooting myself in the foot if I decide later to allow the player to do
more stuff, or I could make items complex, in which case if nothing ever comes
of it then I'm just doing way too much extra work for no reason.
Ultimately, I DO think I want to make the game fairly
complex, so it would do well now to fix things up so items are (or can become)
their parts, rather than the sum.
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