// START WORKING FROM HERE HOLY CRAP IS THIS CONFUSING
Yeah, I think that sums it up.
As far as what I got, well, I seem to have copied &
pasted the which-barrier-solving code to become which-item-solving code. So neither are perfect, but they ought to
work well enough for now. I cleared out
a few syntax errors, and a runtime error, and then a visual error (the messages
weren't showing up), so things appears to work in those regards. Now I just gotta actually move all the verb
functions to the player class and see how well it works.
Currently, the error message that pops up (which I put
there) still doesn't appear in the error message box where it's supposed to, so
I most definitely want to figure out the best way to move that to the proper
place. If I don't, it'll get very
annoying, very quickly. I know a way to do it, but I think there may be
a better way somewhere.
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