Last of the cards; click to enlarge. |
Palace is a Village-type card, just with a little extra
bonus; it's specialty here is that the Treasure you draw will have some
variance. Other cards in official
expansions have similar features, so it's nothing too new; I just put the
mechanic on a Village.
Pyramid, I figure, will often have a use, but beginning
players might not think of the best way to utilize it unless Curses are present
(and if you're using Will of Ra's Curses, you'll definitely want this). But for more experienced Players, they'll
think to trash Coppers or other cards that are clogging their deck.
Scribe is a neat little card that gets more powerful the
later you play it in your Action Phase.
I always liked cards with some variance to them, like the price of
Peddler from Dominion: Prosperity, so this is something along those lines.
Sphinx is a fun little gamble: if you really, really want
those four extra cards, you're going to have to take a little hit for them.
Once upon I time I began a very complicated military-themed
expansion for Dominion, which had Reaction Attacks. These basically were Reactions that caused an
Attack, and generally their trigger was being attacked, so you would end up
with nested Attacks and huge combos of cards bouncing off each other with lots
of Players throwing down Reaction after Reaction to cancel each Attack that
kept coming through. Well, that was a
mess of a game that was hilarious the first time it happened, but would quickly
devolve into nonsense.
So anyway, Vizier is a little taste of that. It's not an Attack, but still does something
nasty to the Attacker. It's not going to
block an Attack like a Moat would (from vanilla Dominion), but it serves its
usefulness by making Players think twice who would ordinarily play lots of
Attacks.
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