Tuesday, August 5, 2014

Dominion: Will of Ra #1

As I was finishing up the Industry expansion, I was struck with more ideas.  I'd been wanting to do an Egyptian-themed expansion for awhile, but couldn't think of the mechanic(s) to fit.  My main thought had really only been about expanding the Duration mechanic, but nothing worked in that direction.

But I've also seen new Curse cards in other fan expansions, and I thought that might be a great start.  So I came up with four new types of Curses:

Cursed Artifact, Cursed Tomb, Cursed Treasure, Pharaoh's Curse
Curses!
The way Curses work now is to shuffle these together with the normal Curse pile, take the appropriate number of Curses to use in the game (based on the number of players), and put the pile face-down, so you can't see what the next Curse card is.  You only get to see what Curse you're getting when you gain one.

Each of these Curses has an extra little snag to make things a little harder.

Cursed Artifact forces you to trash a Treasure when you trash the Curse; Cursed Tomb can never be properly trashed, so it keeps Curses circulating if you try; Pharaoh's Curse forces you to gain a new Curse as soon as you trash that one, so you're stuck with another one.

Cursed Treasure was the tough one to balance.  It's a Treasure, and quite valuable, but if you use it, you gain a Curse.  So you might decide to play it if it gains you a Province, because you might think it's worth it on balance.  I may reduce it from a value of $3 to $2, but that will come later.

Overall, this became the start of a new expansion I call "Will of Ra" (although the obvious name would be "Dominion: Over Egypt"), because quite a few cards require you to take big chances, and rely on a little luck to get what you want.

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