But I've also seen new Curse cards in other fan expansions,
and I thought that might be a great start.
So I came up with four new types of Curses:
Curses! |
The way Curses work now is to shuffle these together with
the normal Curse pile, take the appropriate number of Curses to use in the game
(based on the number of players), and put the pile face-down, so you can't see what the next Curse card is. You only get to see what Curse you're getting
when you gain one.
Each of these Curses has an extra little snag to make things
a little harder.
Cursed Artifact forces you to trash a Treasure when you trash
the Curse; Cursed Tomb can never be properly trashed, so it keeps Curses
circulating if you try; Pharaoh's Curse forces you to gain a new Curse as soon
as you trash that one, so you're stuck with another one.
Cursed Treasure was the tough one to balance. It's a Treasure, and quite valuable, but if
you use it, you gain a Curse. So you
might decide to play it if it gains you a Province, because you might think it's
worth it on balance. I may reduce it
from a value of $3 to $2, but that will come later.
Overall, this became the start of a new expansion I call "Will of Ra" (although the obvious name would be "Dominion: Over Egypt"), because quite a few cards require you to take big chances, and rely on a little luck to get what you want.
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