I also set up barrier plurals while I was at it, at least so
far so the error message works if two or more barriers are found and the player
didn't specify well enough. I still have
to make it so directional keywords work for barriers, which is a whole
different mess, I think.
Unfortunately, I am break a little bit of functionality by
moving the parser to the player class, because now error messages will no
longer appear in the right box, but are sent to the normal messages box. I'm sure I can fix that as well.
I seem to be breaking more than I'm fixing. Is it worth it to do all this? I should have made a branch instead of
plowing ahead in the root. Too late.
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