Friday, August 15, 2014

Dominion: Will of Ra #3

Now after those unique (oddball) cards, we get some more regular Kingdom Cards.

Chariot, False Door, Normarch, Nome
Normal cards!
Chariot fits the bill for the theme of the expansion, where you rely on a little luck to see what you get, kind of like Golem from Dominion: Alchemy.  I used to dislike Golem because I would never get good Actions from it, but I really warmed up to it once I realized that if you're going to get any, you're also going to want to build your deck around it.  So with Chariot, I think the same thing applies: if you are careful about what Attacks you put in your deck, it can work out really well.  On top of that, if you don't have any Attacks, you get a consolation prize of $2.  So even if the game you're playing has no Attacks in it, Chariot is still +$2 and you in essence put your deck into your discard pile.

A False Door in ancient Egypt was a place where people would lay gifts to their dead.  So I took that idea and made this card out of it: you sacrifice a card, but the bigger the sacrifice, the more chance you have of getting rewarded.

Nomarch is not 'monarch' spelled wrong.  A Nomarch in ancient Egypt was the ruler of a Nome, which is something along the lines of a city-state (not exactly, but close enough for government work).  So a Nomarch is something akin to the Baron, Count, or Duke from the official Dominion sets.  But it also has some variance to it, so it fits in this expansion, too.

Nome is a Victory card with a similar function to Dominion: Hinterlands' Border Village.  I figured a Nome was a bit like a village, but a bit more like a Duchy or something, so I went halfway with it, and I think it might work out, though perhaps the extra card you gain might be able to go up to $4 if necessary.

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