Normal cards! |
Chariot fits the bill for the theme of the expansion, where
you rely on a little luck to see what you get, kind of like Golem from
Dominion: Alchemy. I used to dislike
Golem because I would never get good Actions from it, but I really warmed up to
it once I realized that if you're going to get any, you're also going to want
to build your deck around it. So with
Chariot, I think the same thing applies: if you are careful about what Attacks
you put in your deck, it can work out really well. On top of that, if you don't have any
Attacks, you get a consolation prize of $2.
So even if the game you're playing has no Attacks in it, Chariot is
still +$2 and you in essence put your deck into your discard pile.
A False Door in ancient Egypt was a place where people
would lay gifts to their dead. So I took
that idea and made this card out of it: you sacrifice a card, but the bigger
the sacrifice, the more chance you have of getting rewarded.
Nomarch is not 'monarch' spelled wrong. A Nomarch in ancient Egypt was the ruler of a Nome, which is something along the lines of a
city-state (not exactly, but close enough for government work). So a Nomarch is something akin to the Baron,
Count, or Duke from the official Dominion sets. But it also has some variance to it, so it fits in this expansion, too.
Nome is a Victory card with a
similar function to Dominion: Hinterlands' Border Village. I figured a Nome was a bit like a village, but a bit
more like a Duchy or something, so I went halfway with it, and I think it might
work out, though perhaps the extra card you gain might be able to go up to $4
if necessary.
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