So right now I'm making a dictionary of verbs, which
basically correspond to functions. I'll
probably also add some prepositions at some point (is that what words like
"of" and "in" are called?) so you can look AT a box and you
can look IN a box.
So I basically rewrote a lot of the dictionary code. I *think* it's simpler now, as well, or at
least has fewer lines of code. Though
the verb still needs to be the first word the player types. I'll possibly fix that later, though I can't
imagine what else the player might think of typing first besides a verb or game
command. But the player could type
"walk bjhhjgf north kjgfd" and the player character will still walk
north, and all other junk gets ignored.
I'll probably also need to put ignored words in the error box, so if the
player needed a word and it was just a typo, they know what happened. When the situation presents itself.
So anyway the examine code has been re-implemented, at least
as good as it was before--better, in fact, so the player can get a description
of multiple items with the same name (so if the player is holding an item and
there is another of that item in the room, too, the player gets a description
of both). It has the problem of not
being as specific with the error messages anymore, but that's alright for now.
I also reworked the take command, so that should work okay
now, too. Though it checks to see if
there is a takeable item called what the player typed, I don't think it checks
for duplicates, so I'll also be fixing that later.
The player can also move, as well, just as before. So mostly it's all in the background, and
there's very little difference on the player's end.
After the marathon of fixing the whole dictionary, I was
surprised I only had three syntax errors and one runtime error... though of
course the runtime error got evil on me.
Still, not bad for rewriting 100+ lines!
It feels good when things are ordered well, so I can see how
much progress I've really made. Too
often you can't really tell what you've done, and it feels like you're stuck in
the mud.
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