New mechanic! Click to enlarge. |
These are all pretty simple variations, but the way they
work can really swing their cost. Each
of them has your basic bonuses for the main turn, but during cleanup, they all
do something slightly different. I had
to carefully decide what bonuses went with which effects so the player feels
like both parts are equally useful and worth the cost of the card.
You do need to pay attention to the order you played them in
during your Action Phase, because that's the order they will take effect during
your Cleanup Phase, which can have consequences.
Machine Tools has you draw five cards, discard one of them,
and draw one more. It basically lets you
discard a junk and see if you can get something better. Way too often, I find I have too many actions
in my hand that I can't use, or a Victory card that clogs my hand, or whatever,
so this will come in pretty useful.
Other than the cleanup bonus, it's a Smithy from vanilla Dominion.
Printing Press allows you to decide to discard and redraw
your entire next hand if the whole thing is junk. This occasionally happens, especially late
game when you're buying Victory cards like mad.
It's also useful early game, when you're at the end of your draw pile,
so you want to shuffle and see if you can draw some of the new cards you just
gained.
Steam Engine lets you draw two extra cards (so you have
seven in your hand), and then put two back on top. Since you're not discarding them, you have to
think about how you're setting up the top of your pile, which could effect the
hand you're going to play next, or even the hand after that. It lets you dig pretty far to get yourself
prepared.
Water Wheel basically lets you draw six cards instead of
your normal five. I worded it in a particular
way just in case you Throne Room it or something (which would let you draw
seven cards, etc.). Of course, since
Water Wheel lets you play additional Actions, you could potentially buy five
Water Wheels and just devastate everyone, so I made it cost six and capped the
number of times you can use this effect (so you max out the number of cards in
your hand at seven). You wouldn't want
the player to have ten cards in their hand and just buy a Province (or even a
Colony) every time. I'm sure there's a
better way to word it, but it works for now.
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