Mostly been trying to figure out items. Items are basically
everything, I've decided: a poster on a wall is an item, a key is an item, a
bed is an item, etc. Then each item has a "takeable" boolean, a
description vector of strings (separate sentences, so if one sentence changes I
can change that part, I think), and a "container" boolean. The
container boolean basically is whether the item can contain other items (like a
treasure chest).
I spend a lot of time hemming and hawing over how to make
the content itself. I considered text files that would be read in, but that was
99% just for making it easier for me to type up. I am unsure how best to code something like
that, with most tutorials I see load the file into memory, and it doesn't work
for large files. I don't know how large such a file would be, but even so, it's
really not necessary to go through the trouble just so I can write item
descriptions easier.
So instead, I've done it in good ol' fashioned AS3 code,
with lovely switch statements and the random function to pick descriptions for
items. I expect the same will work for room descriptions, as well. So it doesn't look pretty; I think it works
well enough. I think there should be a
way for me to squeeze the switch statement by eliminating one more repeated line (just a vector.length++ line that really needs to go),
but I'll figure out the proper way to do it sooner or later (preferably
sooner).
I guess now one of my concerns is making more universal
statements. I mean, why repeat "There is a bed here" and "There
is a chair here" when I can type "There is a [item] here" and
have the code take care of all that? But
the two tricks I need to learn is making upper and lower case properly so it
doesn't say "There is a BED here" or garbage, and also determining,
with more descriptive ones, which ones go where ("The TOILET PAPER is
RUSTY" should not occur... although that would certainly be disturbing).
No comments:
Post a Comment