Let's skip the design notes today; they're slowing down
anyway and it's time to test some of these ideas rather than philosophize about
them.
So today I'm sketching out making safe rooms static and
elaborate so players can meet in more than tiny one-room campfires, which was my first thought when the idea of this game hit me.
The player never sees this. It's all in their MINDS! |
We'll start off with the setup of a first year safe zone,
being an elementary school. I made it
small, compared to some, perhaps, but I think it's fairly accurate to how my
elementary school was set up, as far as I can remember. Growing up, however, I lived in the middle of
nowhere, and my one small elementary school took kids from seven towns, and we
were proud when we reached a population of 200 students, faculty, and
staff. So it seems small at first, but I
think it'll be large enough to house new players and get them used to
interacting with others and learning about safe zones.
Supposing there were a 365 room cap per year, and there were
multiple safe zones in each year, the safe zone rooms wouldn't count as part of
that room cap. Otherwise, 43 of the
rooms would be used right here.
On top of this map, I've also begun throwing together a
static room description list for this area, so it can easily be c&p'd when
I program it. Right now the descriptions
get redundant, especially for large rooms and corridors, but I'll work on them to
make them more descriptive and subtle, while trying to eliminate that
"Text Adventure Vocab" that creeps in as I write room descriptions.
Anyway, this school would be a basic setup, probably for
year one, and possibly with slight alterations for year two or three safe
zones, before letting the school become dangerous in later years (and it would
lose cohesion completely so it would become randomized).
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