The player can type stuff, and things happen!
Well, the player can say "go <dir>" and if
there is another room in that <dir>, then they go there. That's it for the moment, but that means I've
placed the dictionary appropriately, and the structure of the system is coming
along well.
I can connect any number of rooms (currently it's manual;
I'll need to work on world gen later), and the room descriptions display
properly when the player moves from room to room.
Now, perhaps I should let the player pick things up?
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