Friday, August 23, 2013

Dev Log: Horror Text Adventure #17


The player can type stuff, and things happen!

Well, the player can say "go <dir>" and if there is another room in that <dir>, then they go there.  That's it for the moment, but that means I've placed the dictionary appropriately, and the structure of the system is coming along well.

I can connect any number of rooms (currently it's manual; I'll need to work on world gen later), and the room descriptions display properly when the player moves from room to room.

Now, perhaps I should let the player pick things up?

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