Friday, August 9, 2013

Dominion: After Dark Part 1

I've been designing and testing a new Dominion expansion called Dominion: After Dark.  There are a couple of mechanical themes running through it, which will be introduced as I go.

The visual theme is horror and spookiness, so there are naturally quite a few attacks.  Here are a few vicious cards to begin with:

Four Attack Cards
Lots of Attacks!  Click to enlarge.
Angry Mob is kind of like an anti-attack attack card: you use it to get rid of other players' attacks.  It is also similar to the Knight caveat from Dominion: Dark Ages, in that if two Angry Mobs clash, they both get trashed.  This is a useful Attack for players who hate Attacks.  (However, if you hate Attacks, you probably won't want to play Dominion: After Dark).

Ripper is a card that might be worth it to you, if you favor damaging other players rather than boosting up your own deck.  It has the disadvantage of forcing you to discard one of your own cards, but it's worse for the victims.

Werewolf is kind of cliche; I've actually seen similar Werewolf cards (more than once!) in other fan made sets.  Using Silver as a bane and giving the players Curses is the obvious stuff, but I tried to put a new wrinkle in it by allowing the player to potentially gain another Werewolf.

Zombie is pretty devious as well, but like the other three attacks here, you have to be very careful about how you play it.  If you play Zombie, and then you have another action available (assuming you played a Village card of some sort beforehand), then play another action, you lose that action you played, and gain a Zombie in its place.  That's a tricky Reaction that you may want to avoid (depending).  It won't come up often, but you've got to be careful anyway.  The main attack, however, is simple, but evil: since victims must discard one card if they have three or more, that means they might potentially be down to just two cards by the time it gets to their turn.  Zombies slowly eat away at your hand (yes, this entire set is full of punny symbolism).

With Zombie, you also see one of the tricky themes of this set: Reactions that behave in odd ways.  Usually, Reactions are triggered by other players, and you reveal the Reaction card from your hand.  In Dominion: After Dark, you can trigger your own Reactions as you play your hand, and there are quite a few of these kinds of cards.  You'll see more of this kind of Reaction card spaced throughout the set.

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