Now that we're starting to dole out the Curses with those
attacks, how about we find some ways to block them?
In Dominion: After Dark, I introduce a new token called
Charms. Basically, you gain Charms
(putting them on a mat, like you do for Victory Tokens in Dominion: Prosperity,
for instance) through cards like the ones below, and if, at any point, you are
supposed to gain a Curse, you may simply remove a Charm from your Charm Mat
instead. The Curse that would go to you
stays in the Curse pile (so you may not be able to block it forever!). Of course, if you are out of Charms, you gain
the Curse like normal.
Reactions ahoy! Click to enlarge. |
All four of these cards are similar in structure: they all
give you some basic bonuses, and add a Reaction to the mix.
Campfire, like Zombie before, allows you to trigger the
Reaction yourself, while the card is in play.
However, you can also trigger the effect while it's in your hand, or use
it as a normal Reaction.
Chaplain has a much simpler, easy-to-follow normal reaction,
so the more intriguing part is playing it outright. Because you can only trash cards costing more
than $0, you can't trash Curses, Coppers, or Ruins (from Dominion: Dark
Ages). So if you want to gain a Charm
this way, it has to hurt a little. I
think it needs a little more testing, because I'm considering reducing the
price to $3. We'll see.
Folklorist is fairly self-explanatory, except that it has
two Reactions: the first is a normal Reaction (though you could potentially
trigger it on your own turn), but the second Reaction requires the card to be in
play. However, both of them say
basically the same thing: if you have this card in hand or in play, you don't
get Curses. I had to give two separate
Reactions just because of the subtleties, but it's basically a catch-all for
Curses.
Midwife is kind of cute and rather useful in that way that
only $2 cards can be. First, you're
guaranteed to draw a card. Then you
choose whether you want to draw a second card, play another action, or gain a
Charm. It's a little like Pawn or other
Dominion: Intrigue cards. But it's also
got a fairly fun Reaction too, though it's standard in that it only triggers on
other players' turns. Pay attention to that Reaction! It can really add up late game!
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