I've gone through every link in every blog post and fixed all of them where I had linked internally to Scattergamed, since they all broke now that I've renamed the blog to PixelatedDice. It would have been an unbelievable task to remake every post in a sequence link to the next, so I opted instead to cut off the links. I figure if you want to see them in order, you can use the page tabs at the top or the archive links on the side. By getting rid of those, it also eliminates my need to continue doing it from here on, so it should save me some tedium.
I also removed a lot of broken picture links from articles and the like, though I skipped over random update posts. If you see a broken link or broken picture anywhere, let me know and I'll fix it (or remove it).
Wednesday, December 28, 2016
FissureVerse: Back on Track
Thanks to Ariduka
for the art!
After my hard drive died, I finally got
a new computer, and redid the work of the previous few posts. I also
changed some vocabulary. I feel like there's too many Re- words in
Actions, so I changed Refill to Enlist. I think I'll need to change
one or two more Action words, but for now it works because it
simplifies the term "Directly Refill" to a single word, and
I corrected instances where I said Refill but meant Recruit. I've
also changed the Discard action (which is the opposite of the Enlist
action) to be "Dismiss", which should separate it from
other instances of Discarding for other purposes. Also, the Discard
Pile is now the Dismissed Pile (which means I sometimes have to say
"Discard into your Dismissed Pile").
Click to enlarge. |
Optomites retains the same attributes
and rules, I just changed the wording in hopes to be clearer. It may
be the type of card that really needs to be explained two ways for
everyone to understand. Originally, for art, I was thinking of some
particularly happy, fluffy-type critter, something jolly with
rainbows and cottontails. But, of course, as is the way of things,
art strikes me funny and I find all kinds of interesting new ways to
look at things. Now this card seems a bit more vicious. It's all
good; it goes with the macabre theme of the game better and Emptiness
could use a few more mad hatters.
If there was ever an Eeyore of
FissureVerse, it would probably be Lugubrious. A bit the opposite of
Optomites, too. I like how both are forest creatures, which is s
common theme of Emptiness, though it's good to have other factions
pick up a few, especially for a spin on a wizened old ent like this.
With Lugubrious, I'm half done with
green cards!
Academic and Research have been a tough
find, especially since they sound like they're the same thing. They
are nearly the only two calm Frenzies left to find, so the rest will
have to be mostly wild and vicious art. This is is some nice,
chill-out style art for Academic that helps set it apart from other
Frenzies, but the alien that's front and center fits with the game
theme. The flavor text tried to push the theme of the card more to
the teaching aspect of an academic person, so I can separate it more
from Research.
Mystics gets a refresh to fall more in
line with the sci-fi aspect of the game; it being too fantasy before.
Also, the new art and flavor text both go better with the
attributes.
I really like how all four have the
same traveler meeting the main creatures of the cards. A few other
cards do similar things, and I think it really helps make them look
cohesive.
Saturday, December 3, 2016
New PC, new blog name
So I finally got a new PC and am slowly customizing it. I tried to access my old broken hard drive and it is dead for good, so I lost a little bit of work and will have to redo a little bit. Not too much is gone from FissureVerse or other creative projects; I just lost a lot of my music and games which weren't backed up. But not the end of the world.
Bigger news is I think my blog name (Scattergamed) is getting dumb, so I'll be changing it. Hopefully Google is smart enough to redirect to the new blog name for a period of time before decommissioning the old name. Otherwise, it may appear like the blog has disappeared. Since I won't know what I'm naming it until I figure out what's available, I can't even say right now what I'm changing it to. Well, if you lose your bookmark or something, perhaps do a search for "FissureVerse" and my new blog will pop up. That's all I got.
Edit: ScatterGamed is now Pixelated Dice. Also, I have to fix every single link I've ever made between posts, so that may take a while.
Bigger news is I think my blog name (Scattergamed) is getting dumb, so I'll be changing it. Hopefully Google is smart enough to redirect to the new blog name for a period of time before decommissioning the old name. Otherwise, it may appear like the blog has disappeared. Since I won't know what I'm naming it until I figure out what's available, I can't even say right now what I'm changing it to. Well, if you lose your bookmark or something, perhaps do a search for "FissureVerse" and my new blog will pop up. That's all I got.
Edit: ScatterGamed is now Pixelated Dice. Also, I have to fix every single link I've ever made between posts, so that may take a while.
Sunday, August 21, 2016
Computer go boom
Hard drive boot sector failed, so I am using a loaner until I can get my data off the old hard drive, then get a new computer. I have a recent backup, so I haven't lost too much; probably a couple of posts' worth of FissureVerse cards need to be remade. Not the end of the world, fortunately. Just the slow process of putting everything in order...
Sunday, August 14, 2016
FissureVerse – The Prophet of Prophets Hitchhikes
Thanks to Hozure
for the art!
Click to see bigger. |
My original Prophet of Prophets
placeholder was just a picture of Nostradamus, but copying a classic prophet look would be too cliché. I like the new look
of the art far better, and I think it goes well with the stats, and
the magic thorns coming up from the bottom are one way to explain the
special rules. (The other way is to say the other Crusaders in the
Field are filled with vigor from hearing that they will win from the
Prophet so they fight better).
Hitchhiker has an Easter egg in the
art: the character in the middle is literally standing on a giant
hand. Ha! I was arguing with myself for a while over which card
that art would go with, first thinking “Learning to Walk”, then
thinking of various other Yellow and Green cards, but Hitchhiker is
too good a visual pun to pass up. I also slightly modified
Hitchhiker's stats so its Reason stat gets boosted while its Torment
stat gets nerfed. This works to Hitchhiker's advantage, since it's
now harder to be converted by Reason. I am currently stumped on
flavor text, and I kind of do what something, since I could make it
fit, but for now it will go without and I may revisit it later.
Next log: Four more cards after a hiatus...
Next log: Four more cards after a hiatus...
Wednesday, July 13, 2016
“__________ at the __________”
“__________ at the __________”
A 200 Word RPG, version 1
One impartial narrator keeps score, describes events and determines if judges solutions.
Shuffle. Draw one card each (apart from narrator). Hide your card (even from narrator). Discover your gender, outlook, profession:
Spade: Noble Man
Club: Devious Man
Heart: Noble Woman
Diamond: Devious Woman
Ace: Gambler
Two: Store Owner
Three: Barkeep
Four: Miner
Five: Soldier
Six: Rancher
Seven: Barber
Eight: Doctor
Nine: Veterinarian
Ten: Banker
Jack: Outlaw
Queen: Priest
King: Sheriff
Keep some (devious) secrets.
Every ten minutes, draw a new card; discover an event:
Ace: Murder
Two: Riot
Three: Acid rain
Four: Fever outbreak
Five: Wolves
Six: Fire
Seven: Locusts
Eight: Hold up
Nine: Flood
Ten: Lynch mob
Jack: Bandits
Queen: Stampede
King: Nothing new
At the:
Spade: Schoolhouse
Club: Jailhouse
Heart: Ranch
Diamond: Saloon
Ten minutes after the tenth event card drawn, the game ends. Reveal your own card.
Goals:
Noble: solve each problem. One point for each successful solution.
Devious: let each problem continue into the next. One point for every continued problem every ten minutes (“nothing new” does not count as an event).
Players with the most points at the end win.
Kill a noble, you lose. Die, lose.
A 200 Word RPG, version 1
One impartial narrator keeps score, describes events and determines if judges solutions.
Shuffle. Draw one card each (apart from narrator). Hide your card (even from narrator). Discover your gender, outlook, profession:
Spade: Noble Man
Club: Devious Man
Heart: Noble Woman
Diamond: Devious Woman
Ace: Gambler
Two: Store Owner
Three: Barkeep
Four: Miner
Five: Soldier
Six: Rancher
Seven: Barber
Eight: Doctor
Nine: Veterinarian
Ten: Banker
Jack: Outlaw
Queen: Priest
King: Sheriff
Keep some (devious) secrets.
Every ten minutes, draw a new card; discover an event:
Ace: Murder
Two: Riot
Three: Acid rain
Four: Fever outbreak
Five: Wolves
Six: Fire
Seven: Locusts
Eight: Hold up
Nine: Flood
Ten: Lynch mob
Jack: Bandits
Queen: Stampede
King: Nothing new
At the:
Spade: Schoolhouse
Club: Jailhouse
Heart: Ranch
Diamond: Saloon
Ten minutes after the tenth event card drawn, the game ends. Reveal your own card.
Goals:
Noble: solve each problem. One point for each successful solution.
Devious: let each problem continue into the next. One point for every continued problem every ten minutes (“nothing new” does not count as an event).
Players with the most points at the end win.
Kill a noble, you lose. Die, lose.
Tuesday, July 12, 2016
FissureVerse – Lost Souls in Hiding
Thanks to Lastovka
Dmitriy for the art!
Click to see it bigger. |
Lost Souls has always been a bit of a
fun one to get art for. The term comes from the DOOM enemy, which is
just a floating skull. I like how this art makes the Lost Soul look
like a Grim Reaper, who himself is supposed to shepherd lost souls.
I also kinda like how it's similar to Nomads, so The Noise is
developing a Grim Reaper kind of theme, which of course goes well
with what they stand for. I changed the extra rules to include that
if a Zealot is killed (not just converted), the Frenzy is lost as
well.
The location Paradox has been giving me
a headache to find art for (well, the last few locations left have
all been doing so). I've decided to mix things up a little bit.
First, what was once Paradox is now Dimension Zed, and what was once
Dimension Zed is a newly named location called Hiding. Kind of like
how you can be in Denial, you can also be in Hiding. It struck me
only when I found this art, which suggests to me there may be people
in hiding in this picture, waiting for a terror to pass by (like mice when a cat's snooping about).
Saturday, July 2, 2016
FissureVerse - 3 cards get art
Thanks to Karol
Sollich for the art!
Click to embiggen. |
You'd be surprised how difficult it is
to find a good sand castle! I've been on the lookout for a good one
for ages, and now that I've found some great art for it, that crosses
off green locations completely.
Bottom of the Universe got something of
a change in concept. At first, my idea was a macabre version of the
Mos Eisley cantina, but this particular image just spoke to me when I
found it. Perhaps that kind of cantina is deeper in that city, but
overall in shows a bigger view of the location. Maybe the whole city
is a scummy place to get some followers, not just the bar. I removed
the old flavor text (“Come with me if you want to live.”
~Warrior's Adage) for space, but I think it's still a funny enough
bit of text to remember and use elsewhere later.
Unkempt has always been meant to be a
dirty person, but I like to push the religious theme of the game on
occasion, so a dirty altar works well in this regard.
Saturday, June 18, 2016
FissureVerse: Starving and Steel get art
Thanks to Vincent
Lefevre for allowing me to use his art!
Starving and Steel. Click to enlarge. |
Starving gets an art update, but the
rest of the card remains the same. I decided that I needed to update
the art of a few cards now that FissureVerse is thematically coming
together more.
Steel is a new Frenzy added to the pile
to round out the Frenzy effects. I've also reinserted Distortion,
and added a couple of new ones: Malicious and Unblinking. Malicious
is a simple +1 Fire, and Unblinking is a simple +1 Water. I still
have four more Frenzies I'll be adding, but they need names first.
Wednesday, June 1, 2016
FissureVerse: 4 cards get art
Click to see bigger. All Blue today! |
The Signpost had to
be abstract in some ways, and my placeholder art even showed
something like a two-headed creature as the Signpost itself. Both
pieces work, but I think this final one works better for the Location
being Emptiness' card: it's more soothing than scary.
Abyss of Emptiness
gets a nice reboot. It adds the dimension of futility to the beliefs
of the Blue faction. They believe that when all ends, there is
nothing you can do. But they look into the Abyss with content.
Path of the
Righteous keeps its old adage, but gets a new take on the art.
Although I liked the seaward spin of the old art, perhaps too much
water imagery might overwhelm the faction. This art is more of the
lonely stuff like Trail of Emptiness, so it works with other cards of
the sort on a more cohesive level.
Dripping was always
tough because it always was abstract in the first place, so finding
some solid art became a challenge. I considered 'dripping' to mean
drooling sometimes, or slimey, but none of those worked for an
Emptiness card. This art works far better, and goes along with the
blue 'Of The Sea' theme. With the stat loadout, I expect it to be
the kind of card that requires some skill to use well, with a quick
Frenzy attached. But that's alright; not every card should be
equally valuable in all situations.
Sunday, April 3, 2016
FissureVerse – Five Cards get Art
Click to see bigger. |
While most Crusader cards are alien
races, a few of them are spaceships, and I've been having tons of
trouble finding really standout ships that look completely unique.
This art by Markus almost became Blue's Pirateship, but I decided it
had the feel of The Noisemaker better, especially since of the gaping
mouth of the thing. All the sharp teeth and pointy bits on it is
very Noise-like. For flavor text, I had considered “Here comes the
boom” (The Noise's slogan), or “Come on, feel the noise” (with
or without misspellings), but I decided on something that sounds a
bit more like a chant with big rolling bass drums behind it, the kind
of chant you'd get from a galley of rowers.
With that, I'm now half done with Red
Crusaders!
I also always knew I'd have troubled
with the Frenzy Shortened, because it's a very abstract term (as are,
like, half of them). This art by Riina is actually twice as tall and
would not fit within the space, which makes the android inside seem
like he's butting up against the top of the frame. I think it all
works very well with the theme of the card. The name of the piece of
art is “Thorns”, and it gave me the inspiration for the flavor
text (that, and I'd recently read Shakespeare's Henry VI trilogy,
which is about the War of the Roses).
Observatory of the Infinite looks a bit
more interesting as far as being a more futuristic look than a
modern-day observatory (which was the original placeholder artwork).
Now, like other Green locations, it has more of an Ivory Tower feel
to it.
Gate of Influence has gotten a lot
darker. Originally the concept was something akin to the pearly
gates of Heaven, brought to a place in the universe. The mechanic
involved was the idea that by performing a rogation (a religious
ceremony), you'd be closer to the entity that hears it here, and you
would be rewarded for it. Now, not only that, but I've changed the
flavor text to indicate that Solidity has a lot more power (or
believes they do) over even things beyond the scope of the universe.
And, like I am fond of doing, I attributed the quote to a crusader.
Earth gets to be a place like Grime or
the Plains of Filth, where the world is far more post-apocalyptic
than other locations. To separate it a little from those, I made it
a place that The Noise might like to use as
their own little place of spectator recreation.
Saturday, February 27, 2016
FissureVerse – Psalms gets art, and rules changes
Thanks to Joifish for the art!
Click to see up close. |
I considered making this art a Blue
card, especially since it has a nature theme. But the concept of
Psalms in the first place is a rather Blue-like idea, so it fits just
as well here. For flavor text, I considered making a new verse to
the Song of the Walkers, but a four line verse might not fit, so I
opted for a tweak on the lullaby instead. Hmm... “Lullaby” might
make a good name for a new Rogation...
I've made some significant changes to
the rules. I've added a timer to the game to give a sense of
urgency, but it is not based on a strict time
time, but on a number of moves. So a player can spend as long as
they want to move without affecting the timer. Instead, the timer
works off the Location cards. A number of Tokens is placed in a
stack near the Locations. When all the Locations have been revealed,
and need to be shuffled, one Token is removed from the stack. When
the Locations need to be shuffled but there are no more Tokens left,
the game ends.
I've made the
number of Tokens something that players can decide themselves. A
short game uses no tokens, so the Locations are only each revealed
once and never shuffled and redrawn. Or players could decide to make
a long game with, say, ten tokens on the timer.
I've fixed quite a
few little rules as well:
If a player must
Reinforce, but has no Crusaders to Reinforce with, they must discard
cards into their Fearful Pile until they find a Crusader to Reinforce
with. This whittles down the player's deck, so finding another
Crusader later is not a slog. This also has the benefit of making
players think carefully about their ratio of Crusaders to other cards
in their customized deck.
I also changed the
rules so on the event of a tie when converting by fire, the defending
Crusader does not survive, but rather goes into the defending
player's own fearful pile. So it eliminates the card from play, yet
it does not count toward the offensive player's score at the end of
the game.
Lots of minor
tweaks have been changed in the rules in an attempt to clarify and
make things more logical. The game is getting complex enough that I
will also start needing to make a FAQ about specific cards, to answer
questions like “What happens if the first Location Card is Haven,
and no one can Reinforce?” (Answer: Players can still play
Rogations, so the Round is not a complete loss).
Lastly, to make the
cards once again in line with some vocabulary changes, I'll need to
go through all the cards and fix text on them. That comes later.
I'm lazy!
Friday, February 19, 2016
FissureVerse – Four cards get art
Thanks to Thomas Stoop and Darya
Kuznetsova for the art!
Click to see bigger! |
Back when I did The
Noise's “Winged”, I left the text area blank. I think that each
faction should have one silent card, like each should get one silent
location. Scribes is the silent card for The Infinite. I like to
think that they're too busy writing to say anything. Maybe I'll
change that in the future and give them a proverb or something, but I
like the calm, studious silence the art describes by itself.
Cavernous is
therefore Yellow's silent card. I think the triumph of the art
speaks enough for itself; you can almost hear the cinematic music
playing in your head as this beast breaks through the rock and
escapes from its prison. I also like how the background is
cave-like, but it also imbue my original idea for what 'cavernous'
meant: heartless, as in: there's a big empty cavernous void in the
chest where a heart should go. It looks like you could take a look
up through this guy's ribs if you wanted, and what you'd find there
would be anything but a heart.
I really liked how
“Through the Mud” came out, using a quote of a Crusader. I
thought the same concept would work well for Hysteria, so I arrived
at a quote of Solidity's propaganda (being that “Propagandists”
is a yellow card). The art might once have been used for my original
take on “The Cracked”, but it makes more sense I think to make it
a Frenzy.
Earthlings has a
similar theme to The Derelict: powerful in the hands of Solidity,
more powerful in the hands of their enemies. For The Derelict, I
hope to paint them as a brainwashed people that are abused and held
down by Solidity, and as that's all they know, they think it right
until shown otherwise. Earthlings, on the other hand, just like the
blood in bloodsports. Their fair-weather fans of whatever team is
winning, and will gladly join the fight anywhere they have the
opportunity to deal some damage.
Friday, February 12, 2016
FissureVerse – Three cards get art
Thanks to Pierre Raveneau for the art!
Click to see scary people! |
I've swapped Numerologist & Prophet
of Prophets. I suppose the concept of both characters are similar,
in that they are both essentially fortune tellers, so the mechanics
of either could be applied to either. The mechanics of
Numerologist now suggest a person who studies and understands
something complicated, but might have a difficult time explaining
that, while the old mechanic (which is now Prophet of Prophets')
suggests someone who gives an army a confidence boost by reading the
future.
For Servants of the Noise, like any
Servants card, I needed to find art that both looks like a
prototypical example of the faction while simultaneously being
perfectly balanced in all attributes. Seems to be a rather
contradiction in itself, so that does make it sometimes tough to find
art for. In this case, however, I think it works. I changed the
flavor text to be shorter and punchier because the Noise are a
faction of few words.
I came up with the ironic flavor text a
while ago for Monument of Solidity, but now the art really works. It
looks like an earthquake might have just happened beneath the
monument, and it's ready to come down. I do suppose, however, since
the monument didn't come down
yet, Solidity is right in its quote, which might be scarier. Perhaps
a servant of Emptiness wouldn't know whether to laugh or cry.
Saturday, February 6, 2016
FissureVerse – Five cards get art, goal changes
Click to see big scary creatures! |
Decomposing is a fairly simple card, so
it didn't need to change much; the biggest trick was to find
something that properly represented decomposition to something
living. I could have gone with something leprous, of course, but the
thing on this zombie's head gave me the impression of an experiment
or it being applied, rather
than happening naturally. I think it's therefore similar to Through
the Mud.
Lifters has always
been tough to find art for. I needed creatures that suggested brutal
deviousness: brutal because they belonged to The Noise, and devious
because they possessed some skill to increase the intelligence of
other Crusaders, either by teaching, magic, or technology. I think
these guys might lead by example. I opted for no flavor text because
they seem like the silent type. Their gaze is enough to tell you how
much they loathe you. Also, to keep Lifters in line with similar
cards, I boosted their Reason stat.
Irregularity has
had its water stat upped a tad to bring it in line with similar
cards. I liked the carnival theme of the art, and I'm glad it ties
to the Red Carnival Location card. I think that might become a
bigger theme if the art comes my way to match. Of course, with a
bloody red faction, there is but one ultimate reference to a carnival
that can be used... perhaps my teenage self likes to wink at me from
time to time.
Corruption has a
similar theme to Decomposing as far as mechanics goes, so I tried to
get something of a similar theme for both flavor text and card art.
The difference being Decomposing is like a disease of the body, while
Corruption is a disease of the mind.
Click to see, and read extra text. |
The only major difference between the
old version of Cosmic Disruption and the new is that the special
rules had to be more wordy to remove ambiguity, so the flavor text
got chopped down.
I've also changed the rules for winning
the game. I'd been having some trouble figuring out the most fair
way of finding a winner. My first goal was for every player (but
one) lose all of their Crusaders. While that's got a neatness to it,
ultimately it might make for some exceedingly long games. So I had
offered a timed game variant, which had players count up points after
a certain period of time. While this also somewhat worked, there is
the potential for a player who knows he's in the lead to take as long
as possible to make a move, and thereby 'run out the clock'. My
counter thought to this was to have what amounts to a shot clock, but
really I don't like that idea at all.
So I've combined features of both goals
into a unified normal objective. In two player games, one player
will eventually lose all their Crusaders, and the other player will
be the winner. But in three or four-player games (and I'm
considering just saying the game is for three to four players, and
leave the two player variant out), once one player has lost all their
Crusaders, the remaining players count up points.
Lastly, the careful observer may notice
the Base Set Components section of the manual (and in other places) got the number of
Frenzies bumped up from 24 to 32. I came up with more Frenzies that
are still fairly basic in nature, and compliment the current
Frenzies, so I thought I'd include them in the base set, rather than
save them for an expansion. Four of them still need names, so I'll
introduce them slowly, as I get the art for them.
Saturday, January 23, 2016
FissureVerse – Five Cards Get Art
Click to see the lonely vistas up close. |
Excursion was a
card I've had a hard time finding art for; I've had it as a 'maybe'
for dozens of pieces of art so far, but none have ever quite captured
what I was going for. Finally, I got a piece that works out well.
The initial flavor text was “If you wander, they will follow,”
which was a bit of a play on “If you build it, they will come,”
but I guess after my last post and having Wanderlust in it, I'm all
wandered out. I went for no flavor text on this one because I like
the silence of the image alone.
Trail
of Emptiness keeps its old flavor text. For a long time, I wanted to
keep the great plains look of the placeholder art, with its lone
buffalo and half-cloud-covered sky, because Emptiness is very much
meant to be a take on Native Americans. But sometimes it's a little
too on-the-nose, and this should
be fairly sci-fi/fantasy, after all. So I think this new art keeps
with the theme of the game far more, and gives off the proper vibe.
I love
how Yellow Fields and Green Pastures are so similar in composition,
with a lone figure towards the top left, and sweeping plains
following; yet the flavor text says the very opposite of both cards.
Yellow Fields is an
even playing field, while Green Pastures is very
unfair, because it's one man by the rock and an army coming for him.
I think these two cards really show how Solidity and The Infinite
think.
Romantic, but chilling. |
I've also edited the instructions a
little, to clarify the rules a little be more, and I've reduced the
term “Field of Play” to just “Field”. The newest version of
the instructions can be found on the FissureVerse
Google Drive. I also went through and fixed a few cards that said "Field of Play" on them to be consistent.
Tuesday, January 19, 2016
FissureVerse: Vermin, Wanderlust, Eclipse
Thanks to Theresa
A Shultz and Olli
Siponkoski for their art!
Vermin and Wanderlust. Click to see big! |
With Wanderlust, the flavor text seemed
naturally to be “Not all who wander are lost ~Tolkien” but I
decided it would be too obvious.
Instead, I decided to try to reach for something that captured the
theme of FissureVerse itself more.
Eclipse also gets a refresh. |
This game will take ages to complete,
so it probably wouldn't be worth it to go replacing art every time an
artist disappears (thankfully it's only happened this once so far),
but if it happens and I happen to find great replacement art, like
this time, I'll pop the new art in.
*Edit: Somehow Esherymack (the original artist for Eclipse) has reappeared. I'm going to have to see about fixing that...
*Edit: Somehow Esherymack (the original artist for Eclipse) has reappeared. I'm going to have to see about fixing that...
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