“__________ at the __________”
A 200 Word RPG, version 1
One impartial narrator keeps score, describes events and determines if judges solutions.
Shuffle. Draw one card each (apart from narrator). Hide your card (even from narrator). Discover your gender, outlook, profession:
Spade: Noble Man
Club: Devious Man
Heart: Noble Woman
Diamond: Devious Woman
Two: Store Owner
Keep some (devious) secrets.
Every ten minutes, draw a new card; discover an event:
Three: Acid rain
Four: Fever outbreak
Eight: Hold up
Ten: Lynch mob
King: Nothing new
Ten minutes after the tenth event card drawn, the game ends. Reveal your own card.
Noble: solve each problem. One point for each successful solution.
Devious: let each problem continue into the next. One point for every continued problem every ten minutes (“nothing new” does not count as an event).
Players with the most points at the end win.
Kill a noble, you lose. Die, lose.