Thanks to Joifish for the art!
Click to see up close. |
I considered making this art a Blue
card, especially since it has a nature theme. But the concept of
Psalms in the first place is a rather Blue-like idea, so it fits just
as well here. For flavor text, I considered making a new verse to
the Song of the Walkers, but a four line verse might not fit, so I
opted for a tweak on the lullaby instead. Hmm... “Lullaby” might
make a good name for a new Rogation...
I've made some significant changes to
the rules. I've added a timer to the game to give a sense of
urgency, but it is not based on a strict time
time, but on a number of moves. So a player can spend as long as
they want to move without affecting the timer. Instead, the timer
works off the Location cards. A number of Tokens is placed in a
stack near the Locations. When all the Locations have been revealed,
and need to be shuffled, one Token is removed from the stack. When
the Locations need to be shuffled but there are no more Tokens left,
the game ends.
I've made the
number of Tokens something that players can decide themselves. A
short game uses no tokens, so the Locations are only each revealed
once and never shuffled and redrawn. Or players could decide to make
a long game with, say, ten tokens on the timer.
I've fixed quite a
few little rules as well:
If a player must
Reinforce, but has no Crusaders to Reinforce with, they must discard
cards into their Fearful Pile until they find a Crusader to Reinforce
with. This whittles down the player's deck, so finding another
Crusader later is not a slog. This also has the benefit of making
players think carefully about their ratio of Crusaders to other cards
in their customized deck.
I also changed the
rules so on the event of a tie when converting by fire, the defending
Crusader does not survive, but rather goes into the defending
player's own fearful pile. So it eliminates the card from play, yet
it does not count toward the offensive player's score at the end of
the game.
Lots of minor
tweaks have been changed in the rules in an attempt to clarify and
make things more logical. The game is getting complex enough that I
will also start needing to make a FAQ about specific cards, to answer
questions like “What happens if the first Location Card is Haven,
and no one can Reinforce?” (Answer: Players can still play
Rogations, so the Round is not a complete loss).
Lastly, to make the
cards once again in line with some vocabulary changes, I'll need to
go through all the cards and fix text on them. That comes later.
I'm lazy!
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