Thanks to Ariduka for the art!
After my hard drive died, I finally got a new computer, and redid the work of the previous few posts. I also changed some vocabulary. I feel like there's too many Re- words in Actions, so I changed Refill to Enlist. I think I'll need to change one or two more Action words, but for now it works because it simplifies the term "Directly Refill" to a single word, and I corrected instances where I said Refill but meant Recruit. I've also changed the Discard action (which is the opposite of the Enlist action) to be "Dismiss", which should separate it from other instances of Discarding for other purposes. Also, the Discard Pile is now the Dismissed Pile (which means I sometimes have to say "Discard into your Dismissed Pile").
|Click to enlarge.|
Optomites retains the same attributes and rules, I just changed the wording in hopes to be clearer. It may be the type of card that really needs to be explained two ways for everyone to understand. Originally, for art, I was thinking of some particularly happy, fluffy-type critter, something jolly with rainbows and cottontails. But, of course, as is the way of things, art strikes me funny and I find all kinds of interesting new ways to look at things. Now this card seems a bit more vicious. It's all good; it goes with the macabre theme of the game better and Emptiness could use a few more mad hatters.
If there was ever an Eeyore of FissureVerse, it would probably be Lugubrious. A bit the opposite of Optomites, too. I like how both are forest creatures, which is s common theme of Emptiness, though it's good to have other factions pick up a few, especially for a spin on a wizened old ent like this.
With Lugubrious, I'm half done with green cards!
Academic and Research have been a tough find, especially since they sound like they're the same thing. They are nearly the only two calm Frenzies left to find, so the rest will have to be mostly wild and vicious art. This is is some nice, chill-out style art for Academic that helps set it apart from other Frenzies, but the alien that's front and center fits with the game theme. The flavor text tried to push the theme of the card more to the teaching aspect of an academic person, so I can separate it more from Research.
Mystics gets a refresh to fall more in line with the sci-fi aspect of the game; it being too fantasy before. Also, the new art and flavor text both go better with the attributes.
I really like how all four have the same traveler meeting the main creatures of the cards. A few other cards do similar things, and I think it really helps make them look cohesive.