Tuesday, July 1, 2014

Dominion: Industry #9 - Suggested Sets

Now comes the tricky business of coming up with suggested sets:

Dominion: Industry alone:

Black Gold: Canal, Oil Field, Land Run, Nomadic Traders, Pawn Broker, Pipeline, Railroad, Steam Engine, Steel Town, Water Wheel

To start things off, this set is heavy on oil cards and has a few cleanup cards, so you can learn the new mechanics in the set.

With Seaside:

Out of the Water, Into the Fire: Ghost Ship, Lighthouse, Lookout, Pirate Ship, Smugglers / Dumping Grounds, Luddites, Printing Press, Shrewd Merchant, Slumlord

This one is heavy on attacks.  That is, heavy for this expansion, being that it's light on attacks to begin with.  Coming off Dominion: After Dark, it's not too bad, of course, especially with Lighthouse in there.

Sea Traders: Bazaar, Caravan, Cutpurse, Merchant Ship, Wharf / Canal, Nomadic Traders, Steel Town, Tariff, Textiles

This one is pretty big on money, as well as Seaside's Duration cards.

With Dark Ages:

The Rich & the Poor: Beggar, Count, Counterfeit, Poor House, Vagrant / Automaton, Land Run, Slumlord, Tariff, Travelling Market

The trick of this one is that there are no cards costing 3 or 4.  Although there is a 1 and a 6!  It's also low on cards that give extra actions.  This one might be the kind of game where you spend your first five turns buying silvers.  Play it and see what works.

Civil Savages: Band of Misfits, Bandit Camp, Hermit, Hunting Grounds, Squire, / Clockwork, Machine Tools, Park, Pawn Broker, Tycoon

This one has no attacks, but I think it offers a variety of strategies to try.  This one is well-rounded in an odds-n-ends sort of way.

Test 'em out, see how they play, let me know!

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