Tuesday, July 22, 2014

Dominion: Industry #11 - Last of the Suggested Sets

Here are the last of the suggested sets:

With Prosperity:

Expanding Businesses: Bank, City Expand, Mint, Vault / Automoton, Canal, Dumping Grounds, Machine Tools, Shrewd Merchant

Should be decent all around, and has no attacks.  Of course, being Prosperity, it has some expensive cards.

Hot on the Tracks: Grand Market, Loan, Peddler, Quarry, Trade Route / Nomadic Traders, Oil Field, Pipeline, Railroad, Steel Town

This one has a swing toward Oil cards and interesting interactions with money.

With Cornucopia:

Frontierland: Farming Village, Hamlet, Harvest, Horn of Plenty, Hunting Party / Clockwork, Land Run, Oil Field, Park, Steam Engine

No attacks, but few low-cost cards.

Funny Business: Fairgrounds, Fortune Teller, Jester, Menagerie, Tournament / Printing Press, Shrewd Merchant, Slumlord, Textiles, Travelling Market

Lots of Curses, lots of money.

With Hinterlands:

Control the Spice: Border Village, Embassy, Scheme, Spice Merchant, Trader / Land Run, Park, Slumlord, Tariff, Water Wheel

I think this one will be a particularly tough game to navigate and build up a decent deck.  Also this set uses Scheme, which is basically the seed of this entire expansion.

Path of Most Resistance: Crossroads, Highway, Mandarin, Nomad Camp, Silk Road / Clockwork, Dumping Grounds, Luddites, Pawn Broker, Textiles

This one has lots of difficult choices to make.

Try 'em, out see, how they are, next post on Industry will be the final instructions and cards!

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