Tuesday, July 8, 2014

Dominion: Industry #10 - More Suggested Sets

Dominion: Industry alone:

March of Progress: Automaton, Clockwork, Dumping Grounds, Machine Tools, Park, Printing Press, Shrewd Merchant, Textiles, Travelling Market, Tycoon

This one should be fairly well-rounded, again giving players lots of leeway to learn new mechanics without any attacks baring down.

With vanilla Dominion:

Moving Forward: Feast, Laboratory, Market, Remodel, Workshop / Land Run, Pipeline, Steam Engine, Travelling Market, Water Wheel

In this one, it should be pretty hard to move up and get the high cards, but once you do, you start to steam ahead.

Population Control: Militia, Moat, Moneylender, Spy, Village / Clockwork, Luddites, Shrewd Merchant, Slumlord, Tariff

This one is a bit attack-heavy, while also have lots of cards that keep your deck small, often making you trash or replace cards.

With Intrigue:

Hard Times: Mining Village, Secret Chamber, Shanty Town, Swindler, Wishing Well / Dumping Grounds, Luddites, Pawn Broker, Tariff, Water Wheel

I expect this one to be a slower game.

Boomtimes: Bridge, Great Hall, Nobles, Tribute, Upgrade / Canal, Nomadic Traders, Oil Field, Railroad, Tycoon

I expect this one to be a faster game... though I'm usually unable to accurate predict a game's length.  Often when I see what I think is a decent set, the game blows by quick before I realize it.  Only one way to find out how well this set works!

With Alchemy:

Liquid Measure: Apothecary, Apprentice, Herbalist, Scrying Pool, Vineyard / Canal, Nomadic Traders, Pawn Broker, Pipeline, Water Wheel

This one allows you to carefully plan your next move, or has cards which require careful planning during your move.

Worlds Collide: Alchemist, Golem, Philosopher's Stone, Transmute, University / Automaton, Machine Tools, Railroad, Steel Town, Tycoon

With this set, I went a bit out of my comfort zone of premium choices and picked a few cards I normally don't use myself.  After all, there should be some games where I don't already know the best way to play.

With Guilds:

Clash of Times: Baker, Butcher, Candlestick Maker, Merchant Guild, Stonemason / Luddites, Pipeline, Steam Engine, Steel Town, Textiles

This one is heavy on the coin tokens from Guilds.

A New Era: Advisor, Herald, Journeyman, Masterpiece, Plaza / Automaton, Oil Field, Park, Printing Press, Railroad

This one tries to use a few Guilds cards that you can overpay, while also trying to keep things pretty balanced and interesting.

Try 'em out, see how they play, suggest your own sets!

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