Tuesday, March 27, 2012

Development Log: DOOM Monthathon #8


As far as building goes, I've finished the last two storage rooms (one of which was simply blocked off, because too many storage rooms were getting far too repetitive, and it was better for pacing that way), and now all that is left is enemy balancing and texturing.

Subconsciously similar to the maze in E1M2, oddly enough.
If you look at the picture above, you'll notice all the crates are beige and the floor is gray (the floor is actually made of crates as well).  So I need to break up the monotony by trying to make non-patterned beige-and-gray crates.  Unfortunately there are only two styles of beige (square and double-wide) and one of gray, so preventing the monotony will be a challenge.  Also, the ceiling needs lighting in the storage rooms.

As far as enemies go, there is a variety between difficulty settings.  The way I think of it, on the easiest setting I should be able to survive without even really thinking; on medium I should have to struggle hard to survive, maybe dying a couple of times, but still being able to kill 100%; and on hard you simply can't kill everything, and have to run past a lot, taking as little damage as possible.


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