As far as building goes, I've finished the last two storage rooms
(one of which was simply blocked off, because too many storage rooms were
getting far too repetitive, and it was better for pacing that way), and now all
that is left is enemy balancing and texturing.
Subconsciously similar to the maze in E1M2, oddly enough. |
If you look at the picture above, you'll notice all the
crates are beige and the floor is gray (the floor is actually made of crates as
well). So I need to break up the
monotony by trying to make non-patterned beige-and-gray crates. Unfortunately there are only two styles of
beige (square and double-wide) and one of gray, so preventing the monotony will
be a challenge. Also, the ceiling needs lighting in the storage rooms.
As far as enemies go, there is a variety between difficulty
settings. The way I think of it, on the
easiest setting I should be able to survive without even really thinking; on
medium I should have to struggle hard to survive, maybe dying a couple of times,
but still being able to kill 100%; and on hard you simply can't kill
everything, and have to run past a lot, taking as little damage as possible.
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