Enemies! Woot! |
After a while, it gets hard to figure out what I've done
since last update, because everything blends together.
The visual is useful after all! |
So I've placed a majority of powerups and enemies around the
level, including many for different difficulty modes.
Time for imp stomping. |
Because it's a short level, I don't think I have the room to
introduce too many enemies and powerups, but I think I have plenty of variety
so far.
I also spent a lot of time on making the storage rooms have
some variety, as well as some platforming challenges.
Easy platforming. |
Moderate platforming. |
Tough platforming. |
I modified the lighting a little, so it's darker in the
sewers and brighter outside, but I didn't change it too much overall.
So all I've got left is the two last storage rooms (and I
know what I'll do for the big one), and then it's mostly texture refinement and
balancing.
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