Tuesday, January 21, 2020

Ruin of Seffala – Payoffs & Misc.

A few random cards. There are still many cards with themes to consider, but these are a few that don't quite fit anywhere else.

Sly Compromise, Swift-Tongue Lizard, Stampeding Blacknecks, Parasitic Grip, Vanishing Trick, Rememberance Djinn
A bunch of random stuff!
Sly Compromise is meant to be one of White's "fairness"-style cards which you can use to your advantage. On your combat, you'll turn off your weakest attacker and their strongest blocker (probably). On their turn, you'll probably turn off their strongest attacker and your weakest blocker (assuming you don't want to use it to chump).

Swift-Tongue Lizard is a form of anti-Shaman tech for green, where it can pick off Shaman tokens and other nuisances, but is otherwise a mediocre ground creature.

Parasitic Grip is a Parasite-tribal payoff.

Since Jeskai has Followthrough abilities, often on Instants and Sorceries, Rememberance Djinn is a bit of a Followthrough payoff or helper.

Sludge Wurm & Token, Spirits of the Fallen, Droning Mosquitos, Fallen Noble, Rend the Future

Droning Mosquitos is another kind of Followthrough payoff that doesn't mention Followthrough.

Fallen Noble is a bit of worldbuilding flavor, where the human nobility has been usurped by the Drove.

Rend the Future is another form of temporary or pseudo-carddraw/card selection in Red. It is a powerful card for being at common, but in a limited format, you don't want to play too many of these or you are in danger of exiling all the cards in your library and you'll lose from a variant of self-mill.

Isopolity, Intimidating Roar, Thieving Scoundrel, Delirious Wolfpack, Immortal Pain

Isopolity is one of those cards that came very late in design when I was stuck for cards and was looking at Dictionary.com's word of the day. I have a few of those kinds of cards, all told. Inspiration from the strangest sources!

Intimidating Roar is useful to get that last little bit of damage in to end the game, and works for you whether you have small or big creatures.

Thieving Scoundrel is more of a sideboard card for when you see a player with an artifact. Previously I showed off all the artifacts (except for one token artifact that comes later), and five of the six artifacts I showed were at rare (the common artifact was a bear). See a scary artifact, and you can take it for your own.

The flavor of Delirious Wolfpack (rather than another descriptive word) is that they've been corrupted by the influence of Parasites or Witherkin. Of course, this is another card for the G/W token deck.

Immortal Pain is a black take on a fog effect.

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