Wednesday, January 22, 2020

Ruin of Seffala – Lands

For Seffala, I created five Legendary mono-colored lands that help tell the story of the world. All enter the battlefield tapped (for something resembling balance reasons, perhaps).

Church of the Drove, Slog Bog, Vast Djinnwar Sea, Nettler Holdout, Mosswood
'Mosswood' toootally not originally 'Knotwood'. Click to read.
The Church of the Drove is the white land, headquarters for the Volanti (and of Hanne Volant herself). In the flavor text, you see the church was built where a farm used to be, and it represents growth and life amidst ruin. Hanne Volant is trying, in her own way, to heal the world by combating and defeating the Djinni, Parasites, and Witherkin run amok, though this just causes more chaos. For her part, she is helping her tribe, which is why you can tap the Church of the Drove to gain one life.

Slog Bog is where the Witherkin come from, and although the Witherkin once kept to themselves, they were driven out of Slog Bog by something worse. As such, their power comes from the Slog Bog itself, so Slog Bog is able to generate -1/-1 counters on command... for a price.

The Church of the Drove and Slog Bog form a pair, in that they both have activated abilities, while the other three lands don't, but instead do something upon entering the battlefield.

The Vast Djinnwar Sea is where the Djinni come from, so when you play Vast Djinnwar Sea, you get to have a free wish (draw a card).

The Nettler Holdout is where Witherkin have gone to make a stand after being driven from Slog Bog into the mountains. Though some stayed in Slog Bog (and were consumed by darker powers), and some continued farther into Knotwood, many decided to try to live in the mountains of Seffala. The land gives you a one-time ramp boost when it enters the battlefield. I don't recall my story reason for this, but perhaps it is the Witherkins' determination to become one with the land and grow from it.

Mosswood is the name of the forest of Seffala, and the forest itself is the thing that is alive, with no particular leader, simply the wood itself providing power, regrowing itself to stop the invasion of Witherkin and Shamans. Therefore, when it enters the battlefield, you get a defensive plant token.

No comments:

Post a Comment