Friday, February 22, 2013

Dominion Expansion: Good Will Part 6


The mini-theme of today's cards is Money.  These are cards that get you lots of money, leading to quite a rich game.

Click to enlarge and read.
The idea behind Beanstalk is that, like a magic Beanstalk, this card grows large.  Also, in the tale of Jack and the Beanstalk, each time Jack went up the Beanstalk he came down with more and more riches.

Crown is so useful I wonder if it should also be worth $6, or lower the extra cash you get for trashing it to +$3.

Ditto Genie.  Although you are required to trash Genie, it is so ridiculously powerful just for the +$5 that I'm thinking of lowering it just so there isn't an automatic Province nearly each time you play it.  But for both Crown and Genie, I should test them in a low money setting first, to see how well they work out under those circumstances.

Thanks for Shopping is a fun card that's pretty much always good to play.  Notice that you get money depending solely on how many Buys you have at the time you play it, but even if it's the only card you play, you get +$2 from it.

"Far East Riches" is a suggested set with Dominion: Hinterlands:

Hinterlands: Cache, Crossroads, Ill-Gotten Gains, Mandarin, Spice Merchant, Trader
Good Will: Beanstalk, Crown, Genie, Thanks for Shopping

Previous cards, fixed:

Click to enlarge and read.
Gamble needed serious reworking.  Already once it was redesigned, but I don't want to give up on the concept of it.  This new version of Gamble may work better than previously, but of course the proof is in the testing.  The key here is that when you gamble, you may end up losing money by playing it, which is a big part of the concept.  Also, I want to keep other players in the loop of it, because interaction is important to me.  I could simply say something like "You reveal the top four cards of your deck" but then you might as well be playing a slot machine instead of Poker.

When you put Indulgence right next to Chapel, you realize it's not quite worth the price.  So I lowered the value of Indulgence to 2, and while I was at it I also added that, before you trash a Treasure, you may put your deck into your Discard pile.  That way, if you know you have a Curse somewhere, but it's not in your Discard pile or hand, you can still get to it.

(At the end of this Monthathon, I'll post a PDF of all the cards so you can easily print them out.)

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