Tuesday, February 12, 2013

Dominion Expansion: Good Will Part 3


The mini-theme of today's cards is Irish folklore.  No real reason, other than a purely visual theme.  I think one of my original plans for this expansion was to have cards that chained together in very specific ways, and this set is the remnants of that idea.

Click to enlarge and read.
Irish Blessing is a simple card, but can swing a lot your way.  Of course, it's a little specific in that you can only trash a Curse, so if Curses can't be gained by attacks or other means in the regular set of cards, the only way to take Irish Blessing's full effect is to buy a Curse, and that's a big risk.  But even so, I like it, partly because I think that Curses should be more prominently used in the game, so just make sure that if you select Irish Blessing, you also select a card that gives Curses (and while you're at it, it plays off Shamrock, too--see below).

Leprechaun is a devious attack to others and bonus to yourself.  My original idea was much more devastating: each player had to trash all the Treasures in their hand.  I used to make it cost 7 or even 8 to justify it, but ultimately it was still just a little too evil (kind of like Possession in Dominion: Alchemy: despite its high cost, it's simply too evil of a card).  This version is a little nerfed, whiled still retaining the spirit of the original.

When I originally designed Shamrock, the reaction text was simply "discard this to block a Leprechaun," but with that kind of specificity, you pretty much have to use Leprechaun to make Shamrock worth it.  The new text is neater, I think, being more applicable, and even gives the player an interesting option.

Here is a suggested set with Dominion: Seaside called "Ireland's Shores":

Seaside: Cutpurse, Ghost Ship, Haven, Lighthouse, Merchant Ship, Native Village, Sea Hag
Good Will: Irish Blessing, Leprechaun, Shamrock

(At the end of this Monthathon, I'll post a PDF of all the cards so you can easily print them out.)

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