The mini-theme of today's cards is the major theme of Good
Will itself: helping other players. With
these cards other players get bonuses during your turn.
Click to enlarge and read. |
The trick of Christmas is that it might be a blessing, but
it might be a curse... literally. Since
you give any card in your hand to the next player, you might choose to give
them a Curse, or perhaps a Copper you don't need. You might also choose to give them an
expensive card that has lost its use late in the game, or perhaps doesn't work
with your current strategy, but it might be helpful to them.
Commune is a Village-type card, meaning that, at its base,
you get +1 Card, +2 Actions. However,
everyone else also gets +1 Card.
With Philanthropist, I liked the idea of giving the players
rewards based on how well you're doing, so if you are rich enough to have a Gold in hand, everyone gets a bonus card.
Surprise is a simple enough card: you draw two cards and
discard one card, while everyone else draws one card and discards one
card. It is useful for everyone, but
slightly more useful to you. This is
based off Warehouse from Seaside (and more
recently, Inn from Hinterlands and others)
which have a theme of drawing and discarding.
Here is a suggested set with Dominion: Dark Ages called "Light in The Dark":
Dark Ages: Beggar,
Cultist, Junk Dealer, Knights, Marauder, Rats
Good Will: Christmas,
Commune, Philanthropist, Surprise
(At the end of this Monthathon, I'll post a PDF of all the
cards so you can easily print them out.)
No comments:
Post a Comment