In college, after being introduced to Dominion (and
subsequently Intrigue, Seaside ,
and Prosperity), I decided to try my hand at designing my own expansion.
I always enjoyed the card Council Room from vanilla Dominion,
which helps you out a lot, but also helps out other players a little. I thought that that theme of players helping
each other would make an intriguing expansion, so I devised my own expansion of
24 cards called Good Will. Not all of
the cards help other players, but quite a few of them do; there are also
attacks and other ways to interact with players.
So for the rest of the month, each post I'll be showing 3 to
4 cards from Good Will, along with any errata and a suggested set using the
cards I posted that day (combined with an official Dominion expansion set of
cards).
I've loosely categorized the cards into mini-themes, with
today's being Chances. With these cards,
you take big risks when you play them, because you don't know exactly how well
you'll do.
Click to enlarge and read. |
With Borrow, you don't know what card you are taking from
the other player's hand; it could be a Gold, or a useless Estate. If the card you borrow is trashed during your
turn, instead of being trashed, it is given back to the original player (the
player whose card it is cannot lose the card in any fashion).
With Gamble, if no other player reveals the same Treasure as
you, the Treasure you bet with is worth zero money, because (your card's value)
* 0 = 0. Note that you multiply the amount on your card, so if you and two
other players reveal Golds, your Gold (worth 3) * other players with the same
(2) = 6, so that particular Gold is worth 6 (other Golds in your hand are only
worth the normal 3). I like the
possibilities for this card a lot, since players who have the option to pick
from different treasures in their hand may try to outsmart the player who
played Gamble.
With Powerplay, if we assume you start with a five card hand
and Powerplay is the first action you play, then you've only got 2 cards left
in your hand (Powerplay is on the table, plus you discarded two cards), and
since Powerplay gives you three actions, hopefully at least one of the other
cards in your hand allows you to draw more cards, and hopefully those cards that
you draw are actions. If you are unsure
what comes next in your deck, there is a risk that you won't be able to use all
the actions from Powerplay.
Here is a suggested set with Dominion: Intrigue called "The Payoff":
Intrigue: Courtyard,
Harem, Masquerade, Scout, Swindler, Tribute, Wishing Well
Good Will: Borrow, Gamble, Powerplay
Good Will: Borrow, Gamble, Powerplay
(At the end of this Monthathon, I'll post a PDF of all the
cards so you can easily print them out.)
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