Here, the undead have disappeared in favor of
greenskins. With the introduction of
Goblins last time, players follow the lead and discover Orcs. Also introduced are some new furniture
pieces, as well as the last two types of traps.
I have also decided that, rather than a few small stories between the
levels, this mod with have one through-line.
This also follows a slightly different format than a generic level, which I think keeps both heroes and DM interested and engaged. I often found that, while playing the original, many levels blended together, unless there was something unique about it.
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Quest Book text:
Quest 3 - The Caves of Inatur
"Goblins are not normally a threat, but as evidenced by
the kidnap of Atryn, Goblins have become brazen. Something is awry. Go to the caves of Inatur, where a Goblin
tribe makes its home, and see what clues you can find. Beware, for Goblins are crafty and protective
of their homes."
Wandering Monster in this Quest: Goblin
Note: in this
quest, all regular doors are revealed as open.
Use line of sight to determine what Heroes can see. Also, the Heroes may leave the level at any
time, by using the stairwell as usual, but will be rewarded 60 Gold Coins (to
be split between the heroes) for each of the five clues they find (for a
possible total of 300 Gold Coins).
ORCS: Clue #1 -
When the heroes discover their first Orc(s), read the following text:
"So! The Goblins are in league with
the Orcs! This will be valuable
information for the Emperor!"
A: Clue #2 - When
a hero searches for treasure in this room, read the following text: "The
Goblins have stolen gold! They have no
use for such things. What must they want
it for?" There are 100 Gold Coins
in the chest.
B: Clue #3 - When
a hero searches for treasure in this room, read the following text: "The
Goblins have stolen magic scrolls! What
could they want such things for?"
There is an Extra Oomph Spell Scroll in the cupboard, but nothing else
understandable to the heroes.
C: Clue #4 - When
a hero steps into this room, read the following text: "The Goblins are
hoarding weapons! What could they be
preparing for?" (However, there are
no weapons useful to the heroes; a search for treasure will reveal a treasure card.)
D: Clue #5 - When
a hero enters this room, read the following text: "Goblins are not
ordinarily ones for torture. What
devious scheme is afoot?" (However,
a search for treasure reveals only a treasure card).
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