Because the Elf and Wizard can now purchase spells, a few new
categories of spells need to be created.
So to go along with Earth, Air, Water, and Fire elemental
packs, I thought I should add a few more, which should fit right in with the
nature/elemental theme.
Animal Spells
Lion's Roar: All Enemies in line of sight a frightened and
will move away from the caster to the full extent of their movement on their
next turn, unless backed into a corner.
Phantom Beast: Target Enemy within line of sight is
immediately attacked by an ephemeral animal.
The Phantom Beast attacks with the number of combat dice equal to the
caster's mind points.
Phantom Bird: Target Hero within line of sight is lifted
off the ground by an ephemeral avian.
The Hero cannot be hit except by ranged attacks/spells for the enemy's
next turn. However, on the Hero's next
turn, he may not do anything except use ranged attacks/spells.
Night Spells:
Cover of Darkness:
All Enemies in line of sight attack and defend with one fewer combat dice, to a
minimum of one, up to and through the spellcaster's next turn.
Fear of the Dark: Target Enemy cannot attack, and is reduced in
defense to one combat die. The Enemy may
roll combat dice equal to its mind points on each of its turns until the spell
is broken. If a Black Shield is rolled,
the spell is broken. Not effective
against creatures with zero Mind Points.
Light of the Moon: All Secret Doors in the level are immediately
placed on the board. Also, all unsprung
traps are immediately placed on the board, however, place a skull token on each
unsprung trap square to indicate where the unsprung trap is; do not place the
trap itself.
Plant Spells
Healing Herbs:
Target Hero is immediately healed 3 body points. If the Hero was dead, the Hero is revived,
but is only healed 2 Body points.
Poison Thorns:
Target Enemy is attacked by poisonous thorns, and receives three points of
damage. The Enemy rolls one combat die
for each of its Mind Points. For every
Black Shield rolled, damage is reduced by one point.
Root: Target Hero within line of sight gains 3
additional Defend Dice on their next turn.
However, the Hero cannot move, search for treasure, search for traps, or
disarm a trap during that turn.
Sun Spells:
Healing Rays: Target Hero is healed the number of Body
Points equal to his Mind Points (up to his maximum number of Body Points).
Light of the Sun: Spellcaster may immediately disarm any trap
the Heroes are aware of, revealed or sprung.
If a sprung trap is chosen, the trap is removed from the board.
Sun Blisters: Targets one Enemy. If Enemy is... Green: loses 1 Body
Point. White: loses 2 Body Points. Gray: rolls Defense Dice. If a Black Shield is rolled, it is
unaffected. Otherwise, loses 1 Body Point.
Gargoyle: immediately turns to stone.
Its figure stays on the board, but it cannot move, attack, defend, or be
killed. It is effectively dead, but
takes up space.
Spell
Scrolls:
These are Scrolls which can be cast by anyone, not just the
Elf and Wizard. They have different
prices than normal spells, but can only be used once per scroll. There are an unlimited quantity
of Scrolls, so unlike Elemental Spells, any number of heroes can have any number
of these spells. They are not limited to
only one per game which gets recharged between levels.
Spells Scrolls may also be found as a specified
treasure during a quest.
Double Down: If
Spellcaster searches for treasure, and must draw from the treasure deck, he may
immediately use this spell. Whatever is
revealed is doubled. CAUTION! This includes Wandering Monsters and Hazards!
Price: 100 Gold Coins
Extra Oomph: May be used to increase combat dice by one in
any instance on any Hero. Spellcaster
may call to use the spell any time combat dice are to be rolled by a Hero. However, the Spellcaster must decide to use
it BEFORE the Hero rolls.
Price: 200 Gold Coins
Treasure Revealed: If Spellcaster searches for treasure, and
must draw from the treasure deck, he may immediately use this spell. He flips cards until a Treasure is revealed,
skipping over Wandering Monsters and Hazards unaffected.
Price: 100 Gold Coins
Also not always worth it, considering the possible payback. |
I will come up with more later, and perhaps adjust the
prices as I go, but for now I think these are decent additions.
No comments:
Post a Comment