Level 2 is also similar to the second level of the original
game, in that it's a rescue mission, and that there are now traps and secret
doors in the level.
Here, I'm also slowly introducing new enemies. Unlike the shambling undead, Goblins are
quick, smart, and come in larger groups.
Goblins are the weakest enemy, but their numbers make them powerful.
I have also started making multiple paths, which could split
the heroes up with traps (see the Falling Block Trap near the upper right
corner of the map). Splitting up the
party makes things far more dangerous, so players have to think carefully
before choosing to do so.
Click to Enlarge. |
Quest Book text:
Quest 2 - The Catacombs of Beliss
"With your last quest successful, the Emperor thinks
you have proven yourself a worthy band of Heroes, and is in need of a small
rescue mission. Atryn, one of the Emperor's
old but most distinguished councilmen, has been kidnapped in the night by a
band of Goblins, and taken down to the Catacombs of Beliss. Enter, rescue, and be rewarded with 200 Gold
Coins each."
Wandering Monster in this Quest: Goblin
A: Atryn is on the square marked "A". Use the Chaos Warlock to represent him. Atryn cannot attack, but defends with one
Combat Die. He moves 9 squares per
turn. Let the player who discovers Atryn
control him, after his Hero's turn. Atryn
has four Body Points. If Atryn dies, the
Heroes will not be rewarded.
B: The Mummy in this room is Beliss. If the Heroes search for Treasure in this
room, they will find a Double Down Spell Scroll.
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