Unlike the previous cards, the Frenzies above are both more complex and can be more devastating. Players who are faced with a Zealot with an unknown Frenzy might only have a card that changes stats mildly, like those below, majorly, like those above, or somewhere in between, like the previous batch.
Narratively, Frenzies are various ways of getting your troops pumped up. The difference between a Devotee and a Zealot, in essence, is that a Devotee is in his right mind, and a Zealot is not his normal self.
Since I'm out of cards to post now, the next development log on The Vortex will probably be either card fixes or rule changes. Possibly the Location Cards I never posted, which I'll post when I add placeholder art to them.
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