Thursday, September 6, 2012

Development Log: The Vortex #28 - Frenzies

Now we're getting into the final category of cards: Frenzies.

Frenzies are designed to add an element of chance to the game.  If you think of Chess, you can see everything on the board at once, including your opponent's pieces.  But in Poker, the opponents' cards are hidden, so you have limited information to work with, and have to take a chance about whether you have a better hand than your opponents.

Frenzies are meant to add that element to this game.  You can see a Zealots' basic stats, but there are extra Frenzies placed face-down that prevent you from seeing what has been altered.


Many Frenzies are very simple, like the eight above.  They simply change a card's stats in a direct way, but improving one or two stats at the cost of the others.


Sometimes, however, Frenzies can be slightly more complex.  Mania, for example, lowers all card stats against against Devotees, but makes killing troublesome Zealots much easier.

I am considering changing the wording on some, because in Mania, for instance, is the ultimate effect against zealots a +3 to Attack, or a +2, because of the -1 Attack initially?  I think I'll fix the wording in those cards if I get too much confusion by players on the rules.

Finally, there is a one-of-a-kind Frenzy, Through the Mud, which does something much different than just alter stats.

In the next log, we'll see the last of the Frenzies, which aren't as quite vanilla as these.

No comments:

Post a Comment