But awesome odds and ends. |
Blood Pact was one of the first cards I made, and it's been
through many iterations. Originally, all
the cards with monster artwork and names like Wendigo and Zombie had an
additional type called Critter. This was
used in a variety of ways, but it really overcomplicated things, so I cut it
out and simplified all cards dealing with them.
Originally, Blood Pact allowed you to play a Critter from
your hand twice, or something like that.
But ultimately, that was just a limited Throne Room (from vanilla
Dominion), so it needed to be reworked.
I tried switching it around to make it a Reaction, so if you played a
Critter later in the turn, you would gain a copy of it, but the Blood Pact
itself did nothing. That, of course, was
similarly useless.
Anyway, I don't remember all the different things I tried,
but ultimately I landed on this, which is like a limited Throne Room, but it
gives you options, so giving the card multiple functions helps to balance out
the card.
Graveyard was also there from the beginning, and it's also
had a few iterations. Originally the
player simply gained an Apparition, but in my attempt to make Apparitions more
rare, it got replaced with the new text.
Hunchback is quite a fun one, and like previous cards, it
doesn't seem as powerful as it is. It is
a little like Kitten (from my own other expansion Dominion: Good Will), which
is probably how Hunchback began. I like
Hunchback a lot more, however, because it's far more versatile. Not only do you get to do whatever you want
with a card, but you have two to choose from.
Lastly comes Voodoo Queen, which pretty much ties together
every new mechanic I made. You can gain
a Charm or an Apparition, and there is a funky Reaction that can be triggered
either by yourself or another player.
Next post on this will be the full rules and errata, as well as a pdf of the cards so you can print them out yourself and enjoy!
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