Friday, September 6, 2013

Dominion: After Dark Part 5


We've introduced all of the new mechanics for this expansion (unconventional Reactions, Charms, Apparitions, and Poltergeist), so all that's left is a few more odds and ends to round out the set.

Money / Get away / You get a good job with good pay and you're okay...
Let's say the mini-theme of these four cards is money, just for snicks and giggles.

Funeral Home is a surprisingly powerful card, even if only for the basic bonuses.  Add to that a powerful (though rarely used) Reaction, and I almost want to make the card worth $6.  It doesn't look quite as powerful as it really is, which makes it a steal for its price.

Hanging Tree is a variation on Salvager (from Dominion: Seaside).  I haven't tested this one much yet, so I'm not sure if ultimately it should cost more.  You might use it just to trash a Curse or maybe a Copper, for instance, and it wouldn't do too much good for you.  However, I think it might be slightly more powerful than Salvager, so it might need to be more expensive.

Knocker is a fun little Treasure card.  It acts similar to some Dominion: Prosperity Treasure cards like Bank.  The key is to be careful that you don't wind up with it being the only Treasure in your hand, or you'll have to trash it if you use it.

Wendigo was one of the earliest cards I came up with, and like Funeral Home, it doesn't seem like much at first glance, and it's expensive, but worth every bit of it.  The bonus you get varies based on the number of previous Actions you've played, so it can really add up.  I think of it slightly like a variation of Library (from vanilla Dominion).

Next post will be the last four cards from this expansion.

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