I clearly remember the very first game I ever stayed up all
night playing. I think I was around eight
years old. I didn't even realize I'd
stayed up all night, I simply decided it must be about bedtime so I ought to
stop. When I checked the clock, I
discovered it was 4 AM. I couldn't
believe that my parents hadn't told me to go to bed; somehow I had slipped
their radar.
That game was DinoPark Tycoon (of course; what's the name of
this post?), and it had me hooked. It
came out the same year as the Jurassic
Park movie, so the idea
of an amusement park with dinosaurs was very high in my mind.
Basically, DinoPark Tycoon is a business sim like the Sim[X]
franchise. I believe this was before the
"Tycoon" franchise, and it's by a different developer. It's meant to be both a business sim and an
educational game, allowing the player to look up the dinosaurs they put in
their park. The info is helpful, like dinosaur
diet so the player knows how much food to buy (and whether to buy plants or
animals), so the educational content is blended with the game. This was back in the day when educational
games were good at that.
|
Another example. |
You had to manage many aspects of running a park, including
buying property, fences, concession stands, dinosaurs, dinosaur food, hiring
employees, fixing ticket prices, advertising, paying off loans, and even going
to auctions. You even had to pave new
parking lots and put up restrooms.
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I pretty sure real theme park managers buy their restrooms and parking lots from catalogs. |
I remember I always had a personal goal of making it ten
years, but after three a multitude of problems kick in, and after five the park
really goes to hell in a hand basket.
Dealing with escaping dinosaurs is the least of your problems. Vandals, managing employees, dinosaurs
getting sick, running out of food, running out of money; all of these problems
always seem to hit at once. You have to
maintain a high enough profit or the first to go is your employees. They will leave the first week they don't get
paid, and if the concession stand operators leave, you lose more money, and if
the vet leaves, your dinos will get sick or overeat, and if your maintenance
men quit, the dinos will break through the fences, and if your tour guides
quit, visitors will be unhappy, and if your manager quits, the remaining
employees will be unhappy.
It's a great big downward spiral of despair that contrasts
with the perky internal speaker music and colorful graphics.
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On the other hand, sticking the T-Rex behind the chainlink fence wasn't the brightest idea. |
I never got into SimCity, and I always had this notion that
it was because there was no win state. I
don't think that's true anymore, because DinoPark Tycoon had no win state, but
I was obsessed with it. I think
ultimately a lot can be said for theme.
On the surface, you might assume this is a cash-in on Jurassic Park, and it might be partly true, but this takes a much different spin on the concept. Jurassic
Park is really about the
characters trying to escape, but DinoPark Tycoon is much more about building
and managing such a park. For some
reason, as a little boy, the management of a dinosaur theme park seemed far
more interesting than watching dinos eat lawyers.
I think this game is a bit of a hidden diamond. I don't know too many other people (except
those I grew up with) who ever played it. There were some similar games, like a licensed Jurassic Park themed game, and a dinosaur expansion to Zoo Tycoon, but I think this one has the right level of complexity (or perhaps simplicity) that helped get me into the genre.
DinoPark Tycoon can be found on most abandonware sites, so
if it works on your computer, give it a try.
Even if you don't like SimCity (and I don't), this game might get you
interested in simulation games.